On Thu, Sep 18, 2014 at 3:30 PM, Joachim Priesner joachim.priesner@web.de wrote:
- // A right-handed perspective projection matrix designed so that vertices
- // (x in [-1..1], y in [-1..1], z = 0.1) will be mapped to the view plane.
- // Obtained from D3DXMatrixPerspectiveFovRH with the parameters
- // fov=84.29deg, aspect=640/480 near=0.01, far=100
Hi, Joachim.
Please don't use C++ style comments, see: http://wiki.winehq.org/DeveloperFaq#head-24502845ecdabaeb82c82889a665c445d82... https://www.winehq.org/site/docs/winedev-guide/style-notes