"Ann and Jason Edmeades" us@the-edmeades.demon.co.uk writes:
+/* No reference counting is required as there will be only one reference from
- Direct3DCreateX, and released when the reference count of that object gets to 0 */
ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
- IWineD3DImpl *This = (IWineD3DImpl *)iface;
- FIXME("(%p) : AddRef should never be called\n", This); return 1;
}
ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
- IWineD3DImpl *This = (IWineD3DImpl *)iface;
- TRACE("(%p) : Releasing\n", This);
- HeapFree(GetProcessHeap(), 0, This); return 0;
}
If you are going to free the object on Release() then you should really do proper ref counting. It costs basically nothing and it will avoid a lot of headaches. Dummy refcounting is OK only if the count really doesn't matter, i.e. the object never gets released.