Suggested by Henri Verbeet.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/adapter_gl.c | 2 +- dlls/wined3d/arb_program_shader.c | 4 +++- dlls/wined3d/directx.c | 2 +- dlls/wined3d/glsl_shader.c | 3 ++- dlls/wined3d/shader.c | 14 ++------------ dlls/wined3d/utils.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 7 files changed, 11 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 8cf90d59084e..59d035e0ab07 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -3707,7 +3707,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, d3d_info->limits.max_rt_count = gl_info->limits.buffers; d3d_info->limits.max_clip_distances = gl_info->limits.user_clip_distances;
- adapter->shader_backend->shader_get_caps(gl_info, &shader_caps); + adapter->shader_backend->shader_get_caps(adapter, &shader_caps); d3d_info->vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING; d3d_info->limits.vs_version = shader_caps.vs_version; d3d_info->limits.hs_version = shader_caps.hs_version; diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 92c6e4757278..97117dbf7ade 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4862,8 +4862,10 @@ static void shader_arb_free_context_data(struct wined3d_context *context)
static void shader_arb_init_context_state(struct wined3d_context *context) {}
-static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps) +static void shader_arb_get_caps(const struct wined3d_adapter *adapter, struct shader_caps *caps) { + const struct wined3d_gl_info *gl_info = &adapter->gl_info; + if (gl_info->supported[ARB_VERTEX_PROGRAM]) { DWORD vs_consts; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 13014d1272a0..d23691b4cc8e 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1967,7 +1967,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned in WINED3DPTFILTERCAPS_MAGFLINEAR; caps->VertexTextureFilterCaps = 0;
- adapter->shader_backend->shader_get_caps(gl_info, &shader_caps); + adapter->shader_backend->shader_get_caps(adapter, &shader_caps); adapter->fragment_pipe->get_caps(gl_info, &fragment_caps); adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 5844b0c0b163..9ec570b900c4 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -11336,8 +11336,9 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g return 2; }
-static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps) +static void shader_glsl_get_caps(const struct wined3d_adapter *adapter, struct shader_caps *caps) { + const struct wined3d_gl_info *gl_info = &adapter->gl_info; unsigned int shader_model = shader_glsl_get_shader_model(gl_info);
TRACE("Shader model %u.\n", shader_model); diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 379ca63d2cc6..060b3fd1c432 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -3260,20 +3260,10 @@ static BOOL shader_none_allocate_context_data(struct wined3d_context *context) return TRUE; }
-static void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps) +static void shader_none_get_caps(const struct wined3d_adapter *adapter, struct shader_caps *caps) { /* Set the shader caps to 0 for the none shader backend */ - caps->vs_version = 0; - caps->hs_version = 0; - caps->ds_version = 0; - caps->gs_version = 0; - caps->ps_version = 0; - caps->cs_version = 0; - caps->vs_uniform_count = 0; - caps->ps_uniform_count = 0; - caps->ps_1x_max_value = 0.0f; - caps->varying_count = 0; - caps->wined3d_caps = 0; + memset(caps, 0, sizeof(*caps)); }
static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 872b0f7d2d07..ea59d4f5e6fc 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3139,7 +3139,7 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win BOOL srgb_write;
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps); - adapter->shader_backend->shader_get_caps(gl_info, &shader_caps); + adapter->shader_backend->shader_get_caps(adapter, &shader_caps); srgb_write = (fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_SRGB_WRITE) && (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 88885fe88c4d..1b89affd030d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1435,7 +1435,7 @@ struct wined3d_shader_backend_ops BOOL (*shader_allocate_context_data)(struct wined3d_context *context); void (*shader_free_context_data)(struct wined3d_context *context); void (*shader_init_context_state)(struct wined3d_context *context); - void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps); + void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps); BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup); BOOL (*shader_has_ffp_proj_control)(void *shader_priv); };