2016-01-25 10:57 GMT+01:00 Józef Kucia jkucia@codeweavers.com:
Signed-off-by: Józef Kucia jkucia@codeweavers.com
Version 2: Do not check post-pixel shader blending for integer texture formats.
@@ -1087,6 +1088,10 @@ static const struct wined3d_format_texture_info format_texture_info[] = | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE | WINED3DFMT_FLAG_VTF, WINED3D_GL_EXT_NONE, NULL},
- {WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI_EXT, GL_RGBA8UI_EXT, 0,
GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
WINED3DFMT_FLAG_TEXTURE,
EXT_TEXTURE_INTEGER, NULL},
Just a nitpick but when you resend this patch you could use the non-_EXT internal format / format defines. Not a big deal by any means, they are defined to the same values anyway...