From: Zebediah Figura zfigura@codeweavers.com
wined3d_buffer_load_location() can handle loading from WINED3D_LOCATION_DISCARDED just fine, so use it instead of duplicating the functionality here.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- This supersedes patch 224835. v2: Add a commit messages. Otherwise unmodified.
dlls/wined3d/buffer.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index b42c7bd919a..3d66af3e5e6 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -653,14 +653,12 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_co if (locations & WINED3D_LOCATION_DISCARDED) { locations = ((buffer->flags & WINED3D_BUFFER_USE_BO) ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM); - if (!wined3d_buffer_prepare_location(buffer, context, locations)) + if (!wined3d_buffer_load_location(buffer, context, locations)) { data->buffer_object = 0; data->addr = NULL; return 0; } - wined3d_buffer_validate_location(buffer, locations); - wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED); } if (locations & WINED3D_LOCATION_BUFFER) {