Re: [PATCH 3/5] wined3d: Check relative addressing indices when accessing uniforms in GLSL shaders.

Show replies by date

3237
Age (days ago)
3237
Last active (days ago)

wine-devel@winehq.org

2 comments
3 participants

Add to favorites Remove from favorites

tags (0)
participants (3)
  • Henri Verbeet
  • Matteo Bruni
  • Stefan Dösinger