Stefan Dösinger wrote:
Am Donnerstag, 7. Juni 2007 01:03 schrieb Phil Costin:
Adds necessary GL constants and allows the application to query whether a particular texture format is compatible with sample-time texture linearization.
Ideally you shouldn't enable the srgb formats in this patch already, but rather in 4/5, but since the current code returns WINED3D_OK this is an unimportant detail.
Well, originally I did but you advised me to move it to patch 1 so I did :)
Regards, Phil
Am Donnerstag, 7. Juni 2007 02:19 schrieb Phil Costin:
Stefan Dösinger wrote:
Am Donnerstag, 7. Juni 2007 01:03 schrieb Phil Costin:
Adds necessary GL constants and allows the application to query whether a particular texture format is compatible with sample-time texture linearization.
Ideally you shouldn't enable the srgb formats in this patch already, but rather in 4/5, but since the current code returns WINED3D_OK this is an unimportant detail.
Well, originally I did but you advised me to move it to patch 1 so I did :)
Yes; putting the checking code up was what I said. In theory patch 1 should have the switch statement, but still return D3DERR_NOTAVAILABLE, and then patch 4 changes just that line to D3D_OK. But as I said, its an unimportant detail. Currently we return D3D_OK incorrectly, so it won't introduce any regressions if we continue to do so for 3 more patches :-)