Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/directx.c | 21 ++++++++++++++------- dlls/wined3d/glsl_shader.c | 4 ---- 2 files changed, 14 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 9ecc4ed71354..e4220058221b 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1844,13 +1844,20 @@ static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_s return HW_VENDOR_NVIDIA; }
-static enum wined3d_feature_level feature_level_from_caps(const struct shader_caps *shader_caps, - const struct fragment_caps *fragment_caps) +static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info, + const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps) { - if (shader_caps->vs_version >= 5) - return WINED3D_FEATURE_LEVEL_11; - if (shader_caps->vs_version == 4) - return WINED3D_FEATURE_LEVEL_10; + if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SAMPLER_OBJECTS]) + { + if (shader_caps->vs_version >= 5 + && gl_info->supported[ARB_DRAW_INDIRECT] + && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]) + return WINED3D_FEATURE_LEVEL_11; + + if (shader_caps->vs_version == 4) + return WINED3D_FEATURE_LEVEL_10; + } + if (shader_caps->vs_version == 3) return WINED3D_FEATURE_LEVEL_9_SM3; if (shader_caps->vs_version == 2) @@ -4306,7 +4313,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures; d3d_info->shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY; d3d_info->wined3d_creation_flags = wined3d_creation_flags; - d3d_info->feature_level = feature_level_from_caps(&shader_caps, &fragment_caps); + d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps);
TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 1e922c80dff7..0c73aba81118 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -11242,8 +11242,6 @@ static void shader_glsl_init_context_state(struct wined3d_context *context) static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *gl_info) { BOOL shader_model_4 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) - && gl_info->supported[WINED3D_GL_VERSION_3_2] - && gl_info->supported[ARB_SAMPLER_OBJECTS] && gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_TEXTURE_SWIZZLE];
@@ -11251,14 +11249,12 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g && gl_info->supported[ARB_COMPUTE_SHADER] && gl_info->supported[ARB_CULL_DISTANCE] && gl_info->supported[ARB_DERIVATIVE_CONTROL] - && gl_info->supported[ARB_DRAW_INDIRECT] && gl_info->supported[ARB_GPU_SHADER5] && gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] && gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE] && gl_info->supported[ARB_SHADER_IMAGE_SIZE] && gl_info->supported[ARB_SHADING_LANGUAGE_PACKING] && gl_info->supported[ARB_TESSELLATION_SHADER] - && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC] && gl_info->supported[ARB_TEXTURE_GATHER] && gl_info->supported[ARB_TRANSFORM_FEEDBACK3]) return 5;