Signed-off-by: Rémi Bernon rbernon@codeweavers.com ---
A dumb copy-paste adapted from ID3D12Resource::ReadFromSubresource() that would maybe benefit from factorization.
It fixes rendering issues for SOTTR on Intel GPU and the main menu now renders correctly (although it crashes later on).
libs/vkd3d/resource.c | 107 ++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 103 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index aebe1fa..f11125a 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1285,10 +1285,109 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resourc UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_slice_pitch) { - FIXME("iface %p, dst_sub_resource %u, dst_box %p, src_data %p, " - "src_row_pitch %u, src_slice_pitch %u stub!\n", - iface, dst_sub_resource, dst_box, - src_data, src_row_pitch, src_slice_pitch); + struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); + const struct vkd3d_vk_device_procs *vk_procs; + VkImageSubresource vk_sub_resource; + const struct vkd3d_format *format; + VkSubresourceLayout vk_layout; + struct d3d12_device *device; + BYTE *dst_data, *dst; + BYTE const *src; + unsigned int y, z; + D3D12_BOX box; + size_t size; + HRESULT hr; + + TRACE("iface %p, src_data %p, src_row_pitch %u, src_slice_pitch %u, " + "dst_sub_resource %u, dst_box %s.\n", + iface, src_data, src_row_pitch, src_slice_pitch, dst_sub_resource, debug_d3d12_box(dst_box)); + + if (d3d12_resource_is_buffer(resource)) + { + WARN("Buffers are not supported.\n"); + return E_INVALIDARG; + } + + device = resource->device; + vk_procs = &device->vk_procs; + + if (!(format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, 0))) + { + ERR("Invalid DXGI format %#x.\n", resource->desc.Format); + return E_INVALIDARG; + } + if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) + { + FIXME("Not supported for format %#x.\n", format->dxgi_format); + return E_NOTIMPL; + } + + vk_sub_resource.arrayLayer = dst_sub_resource / resource->desc.MipLevels; + vk_sub_resource.mipLevel = dst_sub_resource % resource->desc.MipLevels; + vk_sub_resource.aspectMask = format->vk_aspect_mask; + + if (dst_box) + { + if (!d3d12_resource_validate_box(resource, dst_sub_resource, dst_box)) + { + WARN("Invalid box %s.\n", debug_d3d12_box(dst_box)); + return E_INVALIDARG; + } + + box = *dst_box; + } + else + { + box.left = 0; + box.top = 0; + box.front = 0; + box.right = d3d12_resource_desc_get_width(&resource->desc, vk_sub_resource.mipLevel); + box.bottom = d3d12_resource_desc_get_height(&resource->desc, vk_sub_resource.mipLevel); + box.back = d3d12_resource_desc_get_depth(&resource->desc, vk_sub_resource.mipLevel); + } + if (box.right <= box.left || box.bottom <= box.top || box.back <= box.front) + { + WARN("Empty box %s.\n", debug_d3d12_box(dst_box)); + return S_OK; + } + + if (!d3d12_resource_is_cpu_accessible(resource)) + { + FIXME_ONCE("Not implemented for this resource type.\n"); + return E_NOTIMPL; + } + if (!(resource->flags & VKD3D_RESOURCE_LINEAR_TILING)) + { + FIXME_ONCE("Not implemented for image tiling other than VK_IMAGE_TILING_LINEAR.\n"); + return E_NOTIMPL; + } + + VK_CALL(vkGetImageSubresourceLayout(device->vk_device, resource->u.vk_image, &vk_sub_resource, &vk_layout)); + TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n", + vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch); + + if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, (void **)&dst_data))) + { + WARN("Failed to map resource %p, hr %#x.\n", resource, hr); + return hr; + } + + dst_data += vk_layout.offset; + dst_data += box.left / format->block_width * format->byte_count * format->block_byte_count; + size = (box.right - box.left) / format->block_width * format->byte_count * format->block_byte_count; + for (z = box.front; z < box.back; ++z) + { + src = src_data + (z - box.front) * src_slice_pitch; + dst = dst_data + z * vk_layout.depthPitch + box.top / format->block_height * vk_layout.rowPitch; + for (y = box.top; y < box.bottom; y += format->block_height) + { + memcpy(dst, src, size); + src += src_row_pitch; + dst += vk_layout.rowPitch; + } + } + + d3d12_heap_unmap(resource->heap, resource);
return E_NOTIMPL; } -- 2.23.0
I'll rewrite this with appropriate fixes and tests.