Signed-off-by: Andrew Eikum aeikum@codeweavers.com
On Thu, Aug 04, 2016 at 10:57:43AM +0300, Nikolay Sivov wrote:
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
dlls/dsound/sound3d.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c index 840ab93..b416cdc 100644 --- a/dlls/dsound/sound3d.c +++ b/dlls/dsound/sound3d.c @@ -294,12 +294,12 @@ if(0) dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z)) { /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
if buffer moves AWAY from listener, it's velocity component is POSITIVE */
NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance); /* calculate length of ds3dl.vVelocity component which causes Doppler Effectif buffer moves AWAY from listener, its velocity component is POSITIVE */
NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
NOTE: if listener moves TOWARDS the buffer, its velocity component is POSITIVE
flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance); /* formula taken from Gianicoli D.: Physics, 4th edition: */ /* FIXME: replace dsb->freq with appropriate frequency ! */if listener moves AWAY from buffer, its velocity component is NEGATIVE */
-- 2.8.1