Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/texture.c | 71 +++++++++++++++++++++++++------------------------- 1 file changed, 36 insertions(+), 35 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 19c2f3b6146..2717057ca37 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2145,10 +2145,10 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s } }
-static void texture_download_data_slow_path(struct wined3d_texture *texture, unsigned int sub_resource_idx, - struct wined3d_context *context, const struct wined3d_bo_address *data) +static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl *texture_gl, + unsigned int sub_resource_idx, struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_texture_sub_resource *sub_resource; unsigned int dst_row_pitch, dst_slice_pitch; unsigned int src_row_pitch, src_slice_pitch; @@ -2158,53 +2158,54 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns GLenum target; void *mem;
- format_gl = wined3d_format_gl(texture->resource.format); + format_gl = wined3d_format_gl(texture_gl->t.resource.format);
/* Only support read back of converted P8 textures. */ - if (texture->flags & WINED3D_TEXTURE_CONVERTED && format_gl->f.id != WINED3DFMT_P8_UINT && !format_gl->f.download) + if (texture_gl->t.flags & WINED3D_TEXTURE_CONVERTED && format_gl->f.id != WINED3DFMT_P8_UINT + && !format_gl->f.download) { ERR("Trying to read back converted texture %p, %u with format %s.\n", - texture, sub_resource_idx, debug_d3dformat(format_gl->f.id)); + texture_gl, sub_resource_idx, debug_d3dformat(format_gl->f.id)); return; }
- sub_resource = &texture->sub_resources[sub_resource_idx]; - target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx); - level = sub_resource_idx % texture->level_count; + sub_resource = &texture_gl->t.sub_resources[sub_resource_idx]; + target = wined3d_texture_gl_get_sub_resource_target(texture_gl, sub_resource_idx); + level = sub_resource_idx % texture_gl->t.level_count;
if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY) { if (format_gl->f.download) { - FIXME("Reading back converted array texture %p is not supported.\n", texture); + FIXME("Reading back converted array texture %p is not supported.\n", texture_gl); return; }
/* NP2 emulation is not allowed on array textures. */ - if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) - ERR("Array texture %p uses NP2 emulation.\n", texture); + if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2_EMULATED) + ERR("Array texture %p uses NP2 emulation.\n", texture_gl);
WARN_(d3d_perf)("Downloading all miplevel layers to get the data for a single sub-resource.\n");
- if (!(temporary_mem = heap_calloc(texture->layer_count, sub_resource->size))) + if (!(temporary_mem = heap_calloc(texture_gl->t.layer_count, sub_resource->size))) { ERR("Out of memory.\n"); return; } }
- if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) + if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { if (format_gl->f.download) { - FIXME("Reading back converted texture %p with NP2 emulation is not supported.\n", texture); + FIXME("Reading back converted texture %p with NP2 emulation is not supported.\n", texture_gl); return; }
- wined3d_texture_get_pitch(texture, level, &dst_row_pitch, &dst_slice_pitch); - wined3d_format_calculate_pitch(&format_gl->f, texture->resource.device->surface_alignment, - wined3d_texture_get_level_pow2_width(texture, level), - wined3d_texture_get_level_pow2_height(texture, level), + wined3d_texture_get_pitch(&texture_gl->t, level, &dst_row_pitch, &dst_slice_pitch); + wined3d_format_calculate_pitch(&format_gl->f, texture_gl->t.resource.device->surface_alignment, + wined3d_texture_get_level_pow2_width(&texture_gl->t, level), + wined3d_texture_get_level_pow2_height(&texture_gl->t, level), &src_row_pitch, &src_slice_pitch); if (!(temporary_mem = heap_alloc(src_slice_pitch))) { @@ -2214,7 +2215,7 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns
if (data->buffer_object) ERR("NP2 emulated texture uses PBO unexpectedly.\n"); - if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED) + if (texture_gl->t.resource.format_flags & WINED3DFMT_FLAG_COMPRESSED) ERR("Unexpected compressed format for NP2 emulated texture.\n"); }
@@ -2223,17 +2224,17 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns struct wined3d_format f;
if (data->buffer_object) - ERR("Converted texture %p uses PBO unexpectedly.\n", texture); + ERR("Converted texture %p uses PBO unexpectedly.\n", texture_gl);
WARN_(d3d_perf)("Downloading converted texture %p, %u with format %s.\n", - texture, sub_resource_idx, debug_d3dformat(format_gl->f.id)); + texture_gl, sub_resource_idx, debug_d3dformat(format_gl->f.id));
f = format_gl->f; f.byte_count = format_gl->f.conv_byte_count; - wined3d_texture_get_pitch(texture, level, &dst_row_pitch, &dst_slice_pitch); - wined3d_format_calculate_pitch(&f, texture->resource.device->surface_alignment, - wined3d_texture_get_level_width(texture, level), - wined3d_texture_get_level_height(texture, level), + wined3d_texture_get_pitch(&texture_gl->t, level, &dst_row_pitch, &dst_slice_pitch); + wined3d_format_calculate_pitch(&f, texture_gl->t.resource.device->surface_alignment, + wined3d_texture_get_level_width(&texture_gl->t, level), + wined3d_texture_get_level_height(&texture_gl->t, level), &src_row_pitch, &src_slice_pitch);
if (!(temporary_mem = heap_alloc(src_slice_pitch))) @@ -2258,10 +2259,10 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns mem = data->addr; }
- if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED) + if (texture_gl->t.resource.format_flags & WINED3DFMT_FLAG_COMPRESSED) { TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n", - texture, sub_resource_idx, level, format_gl->format, format_gl->type, mem); + texture_gl, sub_resource_idx, level, format_gl->format, format_gl->type, mem);
GL_EXTCALL(glGetCompressedTexImage(target, level, mem)); checkGLcall("glGetCompressedTexImage"); @@ -2269,7 +2270,7 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns else { TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n", - texture, sub_resource_idx, level, format_gl->format, format_gl->type, mem); + texture_gl, sub_resource_idx, level, format_gl->format, format_gl->type, mem);
gl_info->gl_ops.gl.p_glGetTexImage(target, level, format_gl->format, format_gl->type, mem); checkGLcall("glGetTexImage"); @@ -2278,10 +2279,10 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns if (format_gl->f.download) { format_gl->f.download(mem, data->addr, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch, - wined3d_texture_get_level_width(texture, level), - wined3d_texture_get_level_height(texture, level), 1); + wined3d_texture_get_level_width(&texture_gl->t, level), + wined3d_texture_get_level_height(&texture_gl->t, level), 1); } - else if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) + else if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { const BYTE *src_data; unsigned int h, y; @@ -2338,7 +2339,7 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns src_data = mem; dst_data = data->addr; TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch, dst_row_pitch); - h = wined3d_texture_get_level_height(texture, level); + h = wined3d_texture_get_level_height(&texture_gl->t, level); for (y = 0; y < h; ++y) { memcpy(dst_data, src_data, dst_row_pitch); @@ -2348,7 +2349,7 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns } else if (temporary_mem) { - unsigned int layer = sub_resource_idx / texture->level_count; + unsigned int layer = sub_resource_idx / texture_gl->t.level_count; void *src_data = temporary_mem + layer * sub_resource->size; if (data->buffer_object) { @@ -2446,7 +2447,7 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context, || src_texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED))) || target == GL_TEXTURE_1D_ARRAY) { - texture_download_data_slow_path(src_texture, src_sub_resource_idx, context, dst_bo_addr); + wined3d_texture_gl_download_data_slow_path(src_texture_gl, src_sub_resource_idx, context_gl, dst_bo_addr); return; }