From: Zebediah Figura zfigura@codeweavers.com
That is, index elements of vk_uav_counter_views by their index in uav_counters, rather than by their register index. This is necessary because multiple UAVs can share the same register index but differ in register space.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- libs/vkd3d/command.c | 33 ++++++++++++++++++++------------- libs/vkd3d/vkd3d_private.h | 2 +- 2 files changed, 21 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 217fcf3..b7e680e 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -1865,7 +1865,7 @@ static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *li if (state && state->uav_counter_mask) { enum vkd3d_pipeline_bind_point bind_point = (enum vkd3d_pipeline_bind_point)state->vk_bind_point; - list->pipeline_bindings[bind_point].uav_counter_dirty_mask = ~(uint8_t)0; + list->pipeline_bindings[bind_point].uav_counters_dirty = true; } }
@@ -2652,9 +2652,10 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; struct VkDescriptorImageInfo image_infos[24], *current_image_info; const struct d3d12_root_descriptor_table *descriptor_table; + const struct d3d12_pipeline_state *state = list->state; const struct d3d12_root_descriptor_table_range *range; VkDevice vk_device = list->device->vk_device; - unsigned int i, j, descriptor_count; + unsigned int i, j, k, descriptor_count; struct d3d12_desc *descriptor;
descriptor_table = root_signature_get_descriptor_table(root_signature, index); @@ -2677,14 +2678,20 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list unsigned int register_idx = range->base_register_idx + j;
/* Track UAV counters. */ - if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV - && register_idx < ARRAY_SIZE(bindings->vk_uav_counter_views)) + if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV) { - VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV - ? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE; - if (bindings->vk_uav_counter_views[register_idx] != vk_counter_view) - bindings->uav_counter_dirty_mask |= 1u << register_idx; - bindings->vk_uav_counter_views[register_idx] = vk_counter_view; + for (k = 0; k < vkd3d_popcount(state->uav_counter_mask); ++k) + { + if (state->uav_counters[k].register_index == register_idx) + { + VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV + ? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE; + if (bindings->vk_uav_counter_views[k] != vk_counter_view) + bindings->uav_counters_dirty = true; + bindings->vk_uav_counter_views[k] = vk_counter_view; + break; + } + } }
if (!vk_write_descriptor_set_from_d3d12_desc(current_descriptor_write, @@ -2825,7 +2832,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma unsigned int uav_counter_count; unsigned int i;
- if (!state || !(state->uav_counter_mask & bindings->uav_counter_dirty_mask)) + if (!state || !bindings->uav_counters_dirty) return;
uav_counter_count = vkd3d_popcount(state->uav_counter_mask); @@ -2840,7 +2847,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma const struct vkd3d_shader_uav_counter_binding *uav_counter = &state->uav_counters[i]; const VkBufferView *vk_uav_counter_views = bindings->vk_uav_counter_views;
- assert(vk_uav_counter_views[uav_counter->register_index]); + assert(vk_uav_counter_views[i]);
vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; vk_descriptor_writes[i].pNext = NULL; @@ -2851,7 +2858,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma vk_descriptor_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; vk_descriptor_writes[i].pImageInfo = NULL; vk_descriptor_writes[i].pBufferInfo = NULL; - vk_descriptor_writes[i].pTexelBufferView = &vk_uav_counter_views[uav_counter->register_index]; + vk_descriptor_writes[i].pTexelBufferView = &vk_uav_counter_views[i]; }
VK_CALL(vkUpdateDescriptorSets(vk_device, uav_counter_count, vk_descriptor_writes, 0, NULL)); @@ -2859,7 +2866,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bindings->vk_bind_point, state->vk_pipeline_layout, state->set_index, 1, &vk_descriptor_set, 0, NULL));
- bindings->uav_counter_dirty_mask = 0; + bindings->uav_counters_dirty = false; }
static void d3d12_command_list_update_descriptors(struct d3d12_command_list *list, diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index fbffee5..a4d73a9 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -921,7 +921,7 @@ struct vkd3d_pipeline_bindings uint64_t descriptor_table_active_mask;
VkBufferView vk_uav_counter_views[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS]; - uint8_t uav_counter_dirty_mask; + bool uav_counters_dirty;
/* Needed when VK_KHR_push_descriptor is not available. */ struct vkd3d_push_descriptor push_descriptors[D3D12_MAX_ROOT_COST / 2];