Hi Stefan,
As you wrote most of the tests:
I'm looking into some of the ddraw:visual failures (windows 2000 and I guess only VMware).
Several tests draw quads but only if _BeginScene succeeded. Is it useful at all to check the colors afterwards if the quads are not drawn in the first place?
I don't want to mark all those failures as broken() if failing _BeginScene could just do with a win_skip() for the test of a particular test.
Am Mittwoch, 11. März 2009 11:03:59 schrieb Paul Vriens:
Hi Stefan,
As you wrote most of the tests:
I'm looking into some of the ddraw:visual failures (windows 2000 and I guess only VMware).
Several tests draw quads but only if _BeginScene succeeded. Is it useful at all to check the colors afterwards if the quads are not drawn in the first place?
I don't want to mark all those failures as broken() if failing _BeginScene could just do with a win_skip() for the test of a particular test.
There's no point in checking if beginscene fails, since nothing is drawn. Unless it doesn't make the code too ugly you can add a win_skip if you want