On 9 December 2011 12:54, Stefan Dösinger stefan@codeweavers.com wrote:
This fixes bug 10636.
A proper commit message would be a good start.
- BOOL in_scene;
A test to show that this is actually needed for d3d9 wouldn't hurt. The condition in wined3d is there because it was already there when we actually implemented depth blits, but it's probably a leftover from your original ddraw code or something.
2011/12/9 Henri Verbeet hverbeet@gmail.com
On 9 December 2011 12:54, Stefan Dösinger stefan@codeweavers.com wrote:
This fixes bug 10636.
A proper commit message would be a good start.
- BOOL in_scene;
A test to show that this is actually needed for d3d9 wouldn't hurt. The condition in wined3d is there because it was already there when we actually implemented depth blits, but it's probably a leftover from your original ddraw code or something.
dlls/d3d9/tests/device.c, test_scene(), line 1491
On 9 December 2011 13:45, Stefan Dösinger stefandoesinger@gmail.com wrote:
dlls/d3d9/tests/device.c, test_scene(), line 1491
Ok.