As I understand it, there is texture states (D3DTSS_ADDRESSU/V/W) which map to the GL_WRAP_* states, and there is no direct mapping for the d3drs_* versions. I am not sure I understand the differences, but you would need to understand it before implementing it.
BTW Any help on the d3d8/9 interfaces is very welcome - there's not enough people working on it (Nor the ddraw stuff either, come to that).
I'm working on moving all the code from d3d8 into wined3d and calling from both d3d8/d3d9. It will probably take another month or so, but if patches could be held until it is complete I would appreciate it - I'm afraid of dropping or missing something as I go!
Regards, Jason
On Friday 22 October 2004 21:09, Ann and Jason Edmeades wrote:
As I understand it, there is texture states (D3DTSS_ADDRESSU/V/W) which map to the GL_WRAP_* states, and there is no direct mapping for the d3drs_* versions. I am not sure I understand the differences, but you would need to understand it before implementing it.
yes, its strange. having a real demo of use should help a lot
BTW Any help on the d3d8/9 interfaces is very welcome - there's not enough people working on it (Nor the ddraw stuff either, come to that).
ddraw guys doesn't need help :) And d3d8/9 its more fun :)
I'm working on moving all the code from d3d8 into wined3d and calling from both d3d8/d3d9. It will probably take another month or so, but if patches could be held until it is complete I would appreciate it - I'm afraid of dropping or missing something as I go!
Don't worry we'll help you :)
Regards, Jason
Regards, Raphael