Hi, Are you still working on the texture functions? I'd need them for completing my ID3DXSprite implementation, so if you don't mind I could complete your started patches.
Best regards, Tony
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The files that I have for textures are attached.
tony.wasserka@freenet.de escribió:
Hi, Are you still working on the texture functions? I'd need them for completing my ID3DXSprite implementation, so if you don't mind I could complete your started patches.
Best regards, Tony
Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http://office.freenet.de/dienste/emailoffice/produktuebersicht/power/mail/in...
On Sun, Apr 13, 2008 at 06:22:29PM +0200, tony.wasserka@freenet.de wrote:
Hi, Are you still working on the texture functions? I'd need them for completing my ID3DXSprite implementation, so if you don't mind I could complete your started patches.
Best regards, Tony
I have a hacky implementation of D3DXLoadSurfaceFromMemory and D3DXLoadSurfaceFromSurface, as well as a pretty good implementation of D3DXCreateTexture and D3DXCheckTextureRequirements.
I'll send in the patch for the last two when I have time, and have looked it over a final time. I pretty much abandoned the first two, because there's got to be a whole lot of code somewhere in the tree already. It does work in some cases, however. Attached in case it might be helpful.