Signed-off-by: Stefan Dösinger stefan@codeweavers.com --- dlls/wined3d/texture.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 55c9543f30b..949492063d2 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1531,6 +1531,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT const struct wined3d_d3d_info *d3d_info; const struct wined3d_gl_info *gl_info; const struct wined3d_format *format; + const struct wined3d *d3d; struct wined3d_device *device; unsigned int resource_size; DWORD valid_location = 0; @@ -1541,6 +1542,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
device = texture->resource.device; + d3d = device->wined3d; gl_info = &device->adapter->gl_info; d3d_info = &device->adapter->d3d_info; format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags); @@ -1608,6 +1610,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT texture->resource.multisample_quality = multisample_quality; texture->resource.width = width; texture->resource.height = height; + if (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU) && d3d->flags & WINED3D_VIDMEM_ACCOUNTING) + adapter_adjust_memory(device->adapter, (INT64)texture->slice_pitch - texture->resource.size); texture->resource.size = texture->slice_pitch; sub_resource->size = texture->slice_pitch; sub_resource->locations = WINED3D_LOCATION_DISCARDED;