Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d3d8/buffer.c | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 10ba302..14a2fb6 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -273,25 +273,29 @@ static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops = HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) { - enum wined3d_pool wined3d_pool; - DWORD wined3d_usage; + struct wined3d_buffer_desc desc; HRESULT hr;
- wined3d_pool = pool; - wined3d_usage = usage & WINED3DUSAGE_MASK; if (pool == D3DPOOL_SCRATCH) { - wined3d_pool = WINED3D_POOL_SYSTEM_MEM; - wined3d_usage |= WINED3DUSAGE_SCRATCH; + WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n"); + return D3DERR_INVALIDCALL; }
buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl; d3d8_resource_init(&buffer->resource); buffer->fvf = fvf;
+ desc.byte_width = size; + desc.usage = usage & WINED3DUSAGE_MASK; + desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; + desc.access = wined3daccess_from_d3dpool(pool); + desc.misc_flags = 0; + desc.structure_byte_stride = 0; + wined3d_mutex_lock(); - hr = wined3d_buffer_create_vb(device->wined3d_device, size, wined3d_usage, wined3d_pool, - buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); + hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, + &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); wined3d_mutex_unlock(); if (FAILED(hr)) {