Hi,
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog:
- VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compil problems)
Todo:
- D3D8 declarations parsing (converting to d3d9 compatible using code in
d3d8)
- find a more cleaner prototype for CreateVertexDeclaration/GetDeclaration
APIs
- Use on drawing paths (implement StriddedFillFromDeclaration)
- use on d3d9 code
Regards, Raphael
On Tue, 2005-01-25 at 01:26 +0100, Raphael wrote:
Hi,
I resend it (resync from current cvs) as i haven't been commited yet
Gosh I hope you don't get committed, it would be a shame to lose another Wine developer to insanity!
hehe, Scott
On Tuesday 25 January 2005 02:22, Scott Ritchie wrote:
On Tue, 2005-01-25 at 01:26 +0100, Raphael wrote:
Hi,
I resend it (resync from current cvs) as i haven't been commited yet
Gosh I hope you don't get committed, it would be a shame to lose another Wine developer to insanity!
hehe, Scott
:)
Regards, Raphael
On Tue, 2005-01-25 at 01:26, Raphael wrote:
Hi,
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog:
- VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compil problems)
Todo:
- D3D8 declarations parsing (converting to d3d9 compatible using code in
d3d8)
- find a more cleaner prototype for CreateVertexDeclaration/GetDeclaration
APIs
- Use on drawing paths (implement StriddedFillFromDeclaration)
- use on d3d9 code
Regards, Raphael
Hi Raphael,
I noticed the possible typo before, Vextex instead of Vertex, is that deliberate?
Cheers,
Paul.
On Tuesday 25 January 2005 07:44, Paul Vriens wrote:
On Tue, 2005-01-25 at 01:26, Raphael wrote:
Hi,
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog:
- VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compil problems)
Todo:
- D3D8 declarations parsing (converting to d3d9 compatible using code
in d3d8)
- find a more cleaner prototype for
CreateVertexDeclaration/GetDeclaration APIs
- Use on drawing paths (implement StriddedFillFromDeclaration)
- use on d3d9 code
Regards, Raphael
Hi Raphael,
I noticed the possible typo before, Vextex instead of Vertex, is that deliberate?
Oups, no :) Thx
Corrected typo in new patch
Regards, Raphael
Raphael fenix@club-internet.fr writes:
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog:
- VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compil problems)
You forgot to include the changes to the interface definitions.
On Tuesday 25 January 2005 11:19, Alexandre Julliard wrote:
Raphael fenix@club-internet.fr writes:
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog:
- VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compil problems)
You forgot to include the changes to the interface definitions.
I'm stupid ... begin to use brown paper bag :(
Attached patch (only for interface must be cumulated with previous) Thx
Regards, Raphael