2016-02-25 11:36 GMT+01:00 Paul Gofman gofmanp@gmail.com:
Signed-off-by: Paul Gofman gofmanp@gmail.com
dlls/d3dx9_36/math.c | 12 ++++++++---- dlls/d3dx9_36/tests/math.c | 5 +++++ 2 files changed, 13 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index 5e8d51a..123bd2f 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -1652,10 +1652,14 @@ void WINAPI D3DXQuaternionToAxisAngle(const D3DXQUATERNION *pq, D3DXVECTOR3 *pax { TRACE("pq %p, paxis %p, pangle %p\n", pq, paxis, pangle);
- paxis->x = pq->x;
- paxis->y = pq->y;
- paxis->z = pq->z;
- *pangle = 2.0f * acosf(pq->w);
- if (paxis)
- {
paxis->x = pq->x;
paxis->y = pq->y;
paxis->z = pq->z;
- }
- if (pangle)
*pangle = 2.0f * acosf(pq->w);
}
/*_________________D3DXVec2_____________________*/ diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c index ac4475d..a4e24da 100644 --- a/dlls/d3dx9_36/tests/math.c +++ b/dlls/d3dx9_36/tests/math.c @@ -1022,6 +1022,11 @@ static void D3DXQuaternionTest(void) D3DXQuaternionToAxisAngle(&nul,&axis,&angle); expect_vec3(expectedvec,axis); ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle); +/* test NULLs in output parameters */
- D3DXQuaternionToAxisAngle(&nul,&axis,NULL);
- D3DXQuaternionToAxisAngle(&nul,NULL,&angle);
- expect_vec3(expectedvec,axis);
- ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
}
Please indent the comment, or maybe (better IMO) just drop it altogether. Be consistent with whitespace after the comma and no whitespace before the ')'.
Yes, I know, the code right above is broken exactly in the same way...