Christian Costa titan.costa@gmail.com writes:
- if (header_size == sizeof(BITMAPINFOHEADER))
- {
BITMAPINFOHEADER *header = (BITMAPINFOHEADER*)*data;
ULONG count = header->biClrUsed;
if (!count && header->biBitCount <= 8)
count = 1 << header->biBitCount;
offset = sizeof(BITMAPFILEHEADER) + header_size + sizeof(RGBQUAD) * count;
This isn't correct for all DIB types.
Wich DIB types ? Are you referring to BI_BITFIELDS compression ?
I just looked at windows codecs code and there this code to handle color masks:
/* if this is a BITMAPINFOHEADER with BI_BITFIELDS compression, we need to read the extra fields */ if (This->bih.bV5Size == sizeof(BITMAPINFOHEADER) && This->bih.bV5Compression == BI_BITFIELDS) { This->palette_offset += 12; }
For the rest it's the same thing:
/* In a packed DIB, the image follows the palette. */ ULONG palette_count, palette_size; if (This->bih.bV5ClrUsed) palette_count = This->bih.bV5ClrUsed; else if (This->bih.bV5BitCount <= 8) palette_count = 1 << This->bih.bV5BitCount; else palette_count = 0; if (This->bih.bV5Size == sizeof(BITMAPCOREHEADER)) palette_size = sizeof(RGBTRIPLE) * palette_count; else palette_size = sizeof(RGBQUAD) * palette_count; This->image_offset = This->palette_offset + palette_size;
Albeit windows codecs support also BITMAPCOREHEADER2, BITMAPV4HEADER, BITMAPV5HEADER the same way as BITMAPINFOHEADER.
Is there still anything wrong ?
Christian
2013/4/22 Alexandre Julliard julliard@winehq.org
Christian Costa titan.costa@gmail.com writes:
- if (header_size == sizeof(BITMAPINFOHEADER))
- {
BITMAPINFOHEADER *header = (BITMAPINFOHEADER*)*data;
ULONG count = header->biClrUsed;
if (!count && header->biBitCount <= 8)
count = 1 << header->biBitCount;
offset = sizeof(BITMAPFILEHEADER) + header_size +
sizeof(RGBQUAD) * count;
This isn't correct for all DIB types.
-- Alexandre Julliard julliard@winehq.org