Am 28.12.2006 um 03:12 schrieb H. Verbeet:
Most of the places that use D3DCOLORTOGLFLOAT4 can handle GLint's just as well.
Changelog:
- Where possible, avoid using D3DCOLORTOGLFLOAT4
<wined3d_d3dcolor.diff.txt>
This patch causes a regression in Battlefield 1942, a lot of geometry is missing(ships, planes, parts of trees).