From: Józef Kucia jkucia@codeweavers.com
This might delay updating a d3d12_fence when a fence enqueued later than other fences is signaled before them. On the other hand, it significantly reduces CPU usage. I haven't found a program negatively impacted by this change so far.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- libs/vkd3d/command.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 7634e71b32ee..75556f5335e3 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -362,7 +362,7 @@ static void vkd3d_wait_for_gpu_fences(struct vkd3d_fence_worker *worker) return;
vr = VK_CALL(vkWaitForFences(device->vk_device, - worker->fence_count, worker->vk_fences, VK_FALSE, 0)); + worker->fence_count, worker->vk_fences, VK_FALSE, ~(uint64_t)0)); if (vr == VK_TIMEOUT) return; if (vr != VK_SUCCESS)