The CPU blitter isn't the fastest, but it should work.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/adapter_vk.c | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 00098182c1a..0dc64580702 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -416,12 +416,14 @@ static BOOL adapter_vk_check_format(const struct wined3d_adapter *adapter,
static HRESULT adapter_vk_init_3d(struct wined3d_device *device) { + struct wined3d_device_vk *device_vk; struct wined3d_context *context_vk; HRESULT hr;
TRACE("device %p.\n", device);
- context_vk = &wined3d_device_vk(device)->context_vk; + device_vk = wined3d_device_vk(device); + context_vk = &device_vk->context_vk; if (FAILED(hr = wined3d_context_vk_init(context_vk, device->swapchains[0]))) { WARN("Failed to initialise context.\n"); @@ -437,6 +439,14 @@ static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
TRACE("Initialised context %p.\n", context_vk);
+ if (!(device_vk->d.blitter = wined3d_cpu_blitter_create())) + { + ERR("Failed to create CPU blitter.\n"); + device_context_remove(device, context_vk); + wined3d_context_cleanup(context_vk); + return E_FAIL; + } + return WINED3D_OK; }
@@ -446,6 +456,8 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device)
TRACE("device %p.\n", device);
+ device->blitter->ops->blitter_destroy(device->blitter, NULL); + context_vk = &wined3d_device_vk(device)->context_vk; device_context_remove(device, context_vk); wined3d_context_cleanup(context_vk);