This is required by several Call of Duty games that are calling this directly after loading gdi32.dll from disk.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48171 Signed-off-by: Rémi Bernon rbernon@codeweavers.com ---
Now that gdi32 is PE, this can be useful to get the remaining CoD games to start. A bit late for the release, but maybe?
dlls/gdi32/gdi32.spec | 2 +- dlls/gdi32/gdiobj.c | 9 +++++++++ 2 files changed, 10 insertions(+), 1 deletion(-)
diff --git a/dlls/gdi32/gdi32.spec b/dlls/gdi32/gdi32.spec index 725afebb8eb..dc63dbcbf32 100644 --- a/dlls/gdi32/gdi32.spec +++ b/dlls/gdi32/gdi32.spec @@ -182,7 +182,7 @@ @ stub GdiDeleteLocalObject # @ stub GdiDeleteSpoolFileHandle @ stdcall GdiDescribePixelFormat(long long long ptr) -@ stub GdiDllInitialize +@ stdcall GdiDllInitialize(ptr long ptr) @ stdcall GdiDrawStream(long long ptr) # @ stub GdiEndDocEMF # @ stub GdiEndPageEMF diff --git a/dlls/gdi32/gdiobj.c b/dlls/gdi32/gdiobj.c index d717476027b..3a556c600ef 100644 --- a/dlls/gdi32/gdiobj.c +++ b/dlls/gdi32/gdiobj.c @@ -734,6 +734,15 @@ BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved ) return TRUE; }
+ +/* Stub entry point, some games (CoD: Black Ops 3) call it directly. */ +BOOL WINAPI GdiDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved ) +{ + FIXME("stub\n"); + return TRUE; +} + + static const char *gdi_obj_type( unsigned type ) { switch ( type )