2009/12/27 Austin English austinenglish@gmail.com:
See bug 18993. Original author is credited in patch ( Dorek Biglari ).
This doesn't look right from my understanding of the d3d9 depth bias behaviour. Afaik D3DRS_SLOPESCALEDEPTHBIAS is a multiplication factor for the maximum depth slope (i.e. difference in z-value over distance for a polygon's vertices), just like in OpenGL. I attached an alternative patch to the bug.