2016-06-13 17:02 GMT+02:00 Andrey Gusev andrey.goosev@gmail.com:
Can you please also add the D3DX10_FILTER_FLAG type declaration to d3dx10tex.h?
- FIXME("texture %p, src_level %u, filter %u stub!\n", texture, src_level, filter);
filter is a flags bitmask, please trace it with %#x or similar.