Just a small update:
I load the Dinput.dll (DirectX5, but DX6 works also) that fixes keyboard.
I'm trying now to get OpenGL to work, i've run through the ./configure --enable-opengl, and checked the config.log to see that everything checks out (Which it does).
OpenGl in X windows works fine OpenGl in windows demos also works fine (tried a couple small ones, where i clearly can see that opengl is in use)
When i run the game it doesn't detect my OpenGL (i can't select it under video) so i've been trying to get it to work all day.
When using a -dll opengl32.dll=n it can set the mode to opengl, but Tribes immediatly crashes after klicking apply. I've checked around on the web and found some old logs that tell about the exact same problem.
http://www.winehq.com/hypermail/wine-users/2001/03/0630.html (OPENGL in Tribes)
I get the exact same errors as that person, minus the mouse errors..
I've also tried an interesting thing that could be of some use for others, considering Tribes also can use Glide i got an idea to try a windows Glide-Wrapper = Translates Glide instructions into OpenGL. It worked somewhat, but due the lack of any 100% glidewrappers and that they are generally slow it wasn't a good solution. But i can imagine other "glide" based games would work with this, if there's no other choice. Isn't there anyway to nativly do this in linux?
Best Wishes
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I load the Dinput.dll (DirectX5, but DX6 works also) that fixes keyboard.
Well, I am still waiting for my --debugmsg +relay,+dinput,+event trace :-)
I'm trying now to get OpenGL to work, i've run through the ./configure --enable-opengl, and checked the config.log to see that everything checks out (Which it does).
And if you want this to be investigated, add '+opengl,+x11drv' in the command line I just gave above.
Lionel