On Tuesday 31 May 2011 17:48:14 Sean Sube wrote:
- static const DWORD ps_code[] =
- {
0xFFFF0200, 0x0200001F, 0x90000000, 0xA00F0800,
0x0200001F, 0x80000000, 0xB00F0000, 0x03000042,
0x800F0000, 0xB0E40000, 0xA0E40000, 0x02000001,
0x800F0800, 0x80E40000, 0x0000FFFF,
- };
Please write the assembler code into comments, this makes the test easier to read.
- hr = IDirect3DDevice9_GetPixelShader(device, &old_ps);
- ok(SUCCEEDED(hr), "IDirect3DDevice9_GetPixelShader failed, hr %#x.\n",
hr); The individual tests should unset the pixel shader, if old_ps is not NULL here that's a bug.
color = getPixelColorFromSurface(rt, 32, 32);
ok(color == 0xFF000000, "Color is %#x.\n", color);
My understanding is that the test currently fails, so you should mark it as todo:
todo_wine ok(...);
- hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &ps);
- ok(SUCCEEDED(hr), "IDirect3DDevice9_CreatePixelShader failed, hr %#x.
\n", hr); Your test must check is PS 2.0 shaders are supported. We already have a pixel shader >= 2.0 supported block in the START_TEST(visual) function, please call your test function inside it. (e.g. after dp2add_ps_test)