Hi,
Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41 the game hangs when I start a new match. The text "Loading..." is displayed, but there is no progressbar because one thread terminates. I attached the results of winedbg (backtrace and some messages before the crash).
This is the result of git bisect:
9ba3f389f665aae45b6a8a6861f9621b020e5c25 is first bad commit commit 9ba3f389f665aae45b6a8a6861f9621b020e5c25 Author: Stefan Dösinger stefandoesinger@gmx.at Date: Sun Jul 8 23:33:48 2007 +0200
wined3d: Initialize surfaces at creation.
This patch removes a check of "GL_SUPPORT(APPLE_CLIENT_STORAGE)". If I put that check in again, the game works like before. The if-condition evaluates to True now, so it allocates the memory. But it segfaults there I think.
Please let me know if you need more information.
Thanks in advance!
Jan de Mooij
Hi,
Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41 the game hangs when I start a new match. The text "Loading..." is displayed, but there is no progressbar because one thread terminates. I attached the results of winedbg (backtrace and some messages before the crash).
This is the result of git bisect:
9ba3f389f665aae45b6a8a6861f9621b020e5c25 is first bad commit commit 9ba3f389f665aae45b6a8a6861f9621b020e5c25 Author: Stefan Dösinger stefandoesinger@gmx.at Date: Sun Jul 8 23:33:48 2007 +0200
wined3d: Initialize surfaces at creation.
This patch removes a check of "GL_SUPPORT(APPLE_CLIENT_STORAGE)". If I put that check in again, the game works like before. The if-condition evaluates to True now, so it allocates the memory. But it segfaults there I think. Anyone knows how to fix this? Please let me know if you need more information.
Thanks in advance!
Jan de Mooij
Is this bug 9459? [1] If so, please add the regression test results to that bug. Otherwise, open a new bug.
[1] http://bugs.winehq.org/show_bug.cgi?id=9459
On 9/10/07, Jan de Mooij jandemooij@gmail.com wrote:
Hi,
Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41 the game hangs when I start a new match. The text "Loading..." is displayed, but there is no progressbar because one thread terminates. I attached the results of winedbg (backtrace and some messages before the crash).
This is the result of git bisect:
9ba3f389f665aae45b6a8a6861f9621b020e5c25 is first bad commit commit 9ba3f389f665aae45b6a8a6861f9621b020e5c25 Author: Stefan Dösinger stefandoesinger@gmx.at Date: Sun Jul 8 23:33:48 2007 +0200
wined3d: Initialize surfaces at creation.
This patch removes a check of "GL_SUPPORT(APPLE_CLIENT_STORAGE)". If I put that check in again, the game works like before. The if-condition evaluates to True now, so it allocates the memory. But it segfaults there I think. Anyone knows how to fix this? Please let me know if you need more information.
Thanks in advance!
Jan de Mooij