All:
There was or is a quite lengthy thread on this project.
What is the status of work? Any progress on Emmanuel's work from 2008?
Thank you.
James McKenzie
If memory serves, the main reason why there hasn't been any work done is because of the dependency of Objective-C, which the project administrator has said "no" to. On May 16, 2010, at 9:31 AM, James Mckenzie wrote:
All:
There was or is a quite lengthy thread on this project.
What is the status of work? Any progress on Emmanuel's work from 2008?
Thank you.
James McKenzie
The fact that Cocoa is objective C is one of the issues (Charles Davis made some C wrapper I think). The most problematic thing is that it really need is a DIB engine. The Cocoa graphics APIs are similar to Cairo / XRender / Direct2D and other modern APIs. These APIs are great for vector drawing, alpha blending and other fancy operations but they are not low-level 2D APIs. For instance they lack most classic (bitwise) 2D ROPs. The classic rendering stuff (Windows 7 does it this way as well) has to be performed in software by a DIB engine.
Roderick
On Sun, May 16, 2010 at 6:02 PM, C.W. Betts computers57@hotmail.com wrote:
If memory serves, the main reason why there hasn't been any work done is because of the dependency of Objective-C, which the project administrator has said "no" to. On May 16, 2010, at 9:31 AM, James Mckenzie wrote:
All:
There was or is a quite lengthy thread on this project.
What is the status of work? Any progress on Emmanuel's work from 2008?
Thank you.
James McKenzie