Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50373 Signed-off-by: Akihiro Sagawa sagawa.aki@gmail.com --- dlls/d3dx9_36/util.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
On Mon, Dec 21, 2020 at 2:44 PM Akihiro Sagawa sagawa.aki@gmail.com wrote:
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50373 Signed-off-by: Akihiro Sagawa sagawa.aki@gmail.com
dlls/d3dx9_36/util.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
Do you know why it fails to map the file in the first place? Maybe it simply doesn't exist?
FWIW I'd like to eventually replace map_view_of_file() entirely with plain file loading, i.e. ReadFile and such. That's something for after the code freeze though.
On Tue, 22 Dec 2020 21:34:34 +0100, Matteo Bruni wrote:
On Mon, Dec 21, 2020 at 2:44 PM Akihiro Sagawa sagawa.aki@gmail.com wrote:
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50373 Signed-off-by: Akihiro Sagawa sagawa.aki@gmail.com
dlls/d3dx9_36/util.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
Do you know why it fails to map the file in the first place? Maybe it simply doesn't exist?
Yes, the file simply doesn't exist. It fails to load the specific .bmp file by D3DXCreateTextureFromFile and trys to load non-existent .dds/.png files next.
FWIW I'd like to eventually replace map_view_of_file() entirely with plain file loading, i.e. ReadFile and such. That's something for after the code freeze though.
Just curiously, why is plain file loading better? Could it be that page boundaries?
On Wed, Dec 23, 2020 at 2:30 PM Akihiro Sagawa sagawa.aki@gmail.com wrote:
On Tue, 22 Dec 2020 21:34:34 +0100, Matteo Bruni wrote:
On Mon, Dec 21, 2020 at 2:44 PM Akihiro Sagawa sagawa.aki@gmail.com wrote:
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50373 Signed-off-by: Akihiro Sagawa sagawa.aki@gmail.com
dlls/d3dx9_36/util.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
Do you know why it fails to map the file in the first place? Maybe it simply doesn't exist?
Yes, the file simply doesn't exist. It fails to load the specific .bmp file by D3DXCreateTextureFromFile and trys to load non-existent .dds/.png files next.
Okay, good to know.
FWIW I'd like to eventually replace map_view_of_file() entirely with plain file loading, i.e. ReadFile and such. That's something for after the code freeze though.
Just curiously, why is plain file loading better? Could it be that page boundaries?
Using plain heap memory would avoid requiring page-size alignment and granularity for the allocated memory, which is marginal but nice to have on 32-bit in particular. But the main reason is that applications might have the file already (or, still) open, perhaps because they just created it, and IIRC you can't really use a more lax share mode in CreateFile() if you want to call CreateFileMapping() onto it. I feel like there was a somewhat recent bug along those lines (perhaps to one of the other d3dx libs) but, of course, now I can't find it...