Hi all,
I've forward ported the old patches of Davin McCall (dsound.patch). With them I have no more sound underruns etc, I'm therefore looking for other people to test them as well. I'm welcoming comments on how it works and possible issues with it.
I also attached my patch to alsa, I'm aware of the things I need to fix for that, but I thought it might be good to test dsound with winealsa, to see if other things still need to be fixed.
Cheers,
Maarten
On Thursday, December 28, 2006 10:04, Maarten Lankhorst wrote:
Hi all,
I've forward ported the old patches of Davin McCall (dsound.patch). With them I have no more sound underruns etc, I'm therefore looking for other people to test them as well. I'm welcoming comments on how it works and possible issues with it.
I also attached my patch to alsa, I'm aware of the things I need to fix for that, but I thought it might be good to test dsound with winealsa, to see if other things still need to be fixed.
Cheers,
Maarten
I've given this a spin with Icewind Dale, and while it does seem to remove the underrun issues (at least I don't see them spit out anymore), the sound still stutters and crackles just as much as before.
- Neil
Neil Skrypuch escribió:
On Thursday, December 28, 2006 10:04, Maarten Lankhorst wrote:
Hi all,
I've forward ported the old patches of Davin McCall (dsound.patch). With them I have no more sound underruns etc, I'm therefore looking for other people to test them as well. I'm welcoming comments on how it works and possible issues with it.
I also attached my patch to alsa, I'm aware of the things I need to fix for that, but I thought it might be good to test dsound with winealsa, to see if other things still need to be fixed.
Cheers,
Maarten
I've given this a spin with Icewind Dale, and while it does seem to remove the underrun issues (at least I don't see them spit out anymore), the sound still stutters and crackles just as much as before.
- Neil
With both ALSA and dsound patches applied, the tests hang when trying to play from a 96000Hz buffer. Enabling direct access for the winealsa driver works around this.
Hi all
I dont know what you do there guys but ..BEFORE last ALSA related upgrade ( ubuntu feisty ) foobar2000 under wine cannot play mp3 files - AFTER the upgrade ( 2 files I think ) foobar2000 play my files and work EXACT like foobar2000 under XP.
I use right now wine 0.9.27
Good job.
Sorin
2007/1/2, Alex Villacís Lasso a_villacis@palosanto.com:
Neil Skrypuch escribió:
On Thursday, December 28, 2006 10:04, Maarten Lankhorst wrote:
Hi all,
I've forward ported the old patches of Davin McCall (dsound.patch). With them I have no more sound underruns etc, I'm therefore looking for other people to test them as well. I'm welcoming comments on how it works and possible issues with it.
I also attached my patch to alsa, I'm aware of the things I need to fix for that, but I thought it might be good to test dsound with winealsa, to see if other things still need to be fixed.
Cheers,
Maarten
I've given this a spin with Icewind Dale, and while it does seem to
remove the
underrun issues (at least I don't see them spit out anymore), the sound
still
stutters and crackles just as much as before.
- Neil
With both ALSA and dsound patches applied, the tests hang when trying to play from a 96000Hz buffer. Enabling direct access for the winealsa driver works around this.
-- perl -e '$x = 2.4; print sprintf("%.0f + %.0f = %.0f\n", $x, $x, $x + $x);'
On 1/2/07, SorinN nemes.sorin@gmail.com wrote:
Hi all
I dont know what you do there guys but ..BEFORE last ALSA related upgrade ( ubuntu feisty ) foobar2000 under wine cannot play mp3 files - AFTER the upgrade ( 2 files I think ) foobar2000 play my files and work EXACT like foobar2000 under XP.
I use right now wine 0.9.27
Good job.
Sorin
2007/1/2, Alex Villacís Lasso a_villacis@palosanto.com:
Neil Skrypuch escribió:
On Thursday, December 28, 2006 10:04, Maarten Lankhorst wrote:
Hi all,
I've forward ported the old patches of Davin McCall (dsound.patch). With them I have no more sound underruns etc, I'm therefore looking for other people to test them as well. I'm welcoming comments on how it works and possible issues with it.
I also attached my patch to alsa, I'm aware of the things I need to fix for that, but I thought it might be good to test dsound with winealsa, to see if other things still need to be fixed.
Cheers,
Maarten
With Galactic Civilizations 2 Dark Avatar (just posted three patches that make it run mostly ok), everything sounds great. Only glitching I have is when I break into the debugger, even with a ton of trace output the sound is still smooth.
This is using the git version, but it's been nice and smooth in several different versions I've pulled in the last two weeks.
On Thu, 28 Dec 2006 16:04:25 +0100 "Maarten Lankhorst" m.b.lankhorst@gmail.com wrote:
Hi all,
I've forward ported the old patches of Davin McCall (dsound.patch). With them I have no more sound underruns etc, I'm therefore looking for other people to test them as well. I'm welcoming comments on how it works and possible issues with it.
I also attached my patch to alsa, I'm aware of the things I need to fix for that, but I thought it might be good to test dsound with winealsa, to see if other things still need to be fixed.
Cheers,
Maarten
Hello Maarten,
I have installed your patchs on wine-0.9.29. I tested it with Warblade (www.warblade.as), an old fashioned shoot'em up, with which sound was very choppy. Your patches remove all buffer under run errors... but sound is still as choppy as it was. I tried both hardware acceleration and emulation but none work. i have alsa 1.0.14rc1 installed.
Please let me know if you some more detailed informations.
Thanks for your efforts anyways!
Séb.