Tim wrote:
I find myself in a similar dilemma... What if a few of us banded together and put a bounty on a feature / app, or contracted codeweavers to implement it? I think that would be great. Assuming we can agree on something we'd like to fund, it would be a little more targeted than just voting in CW's appdb.
Problem is, most of the things you might want to have fixed are pretty expensive. Let's say a bug takes ten days to fix. Assuming $100/hr (which is not far off for contract development), that's $8K right there.
Lots of folks have thought about how to solve the problem, but dealing with money is complicated. It'd be better for you to donate time triaging bugs, IMHO. ( http://kegel.com/wine/qa/ ) Just reproduce one bugzilla entry a day for a week, and document what you find, and we'd be very happy!
On 4/6/07, Dan Kegel dank@kegel.com wrote:
Lots of folks have thought about how to solve the problem, but dealing with money is complicated. It'd be better for you to donate time triaging bugs, IMHO. ( http://kegel.com/wine/qa/ ) Just reproduce one bugzilla entry a day for a week, and document what you find, and we'd be very happy!
I'm actually in a position to do some of that on paid time... So I certainly will. They'll all be for boring engineering apps, but hey, a bug's a bug.
Even $8,000 doesn't sound impossible... In fact, I'm sure that could be raised in the name of a popular game. $10,000 didn't turn out to be too hard a figure to rustle up to buy 8800 cards for the nouveau folks. If there are a couple big-name games that are only a few shared bugs away from working reasonably well, it might be do-able. I don't know enough about the bleeding edge state of Wine to know if that situation might exist somewhere, however.
--tim