Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- include/vkd3d_shader.h | 24 ++++- libs/vkd3d-shader/dxbc.c | 29 ++++-- libs/vkd3d-shader/trace.c | 85 ++------------- libs/vkd3d-shader/vkd3d_shader.map | 1 + libs/vkd3d-shader/vkd3d_shader_main.c | 171 +++++++++++++++++++++++++++++-- libs/vkd3d-shader/vkd3d_shader_private.h | 32 +++++- libs/vkd3d/state.c | 8 +- programs/vkd3d-compiler/main.c | 8 +- tests/vkd3d_shader_api.c | 10 +- 9 files changed, 260 insertions(+), 108 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index f4a2be5..69a98e0 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -248,6 +248,16 @@ enum vkd3d_shader_target_type VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE), };
+enum vkd3d_shader_log_level +{ + VKD3D_SHADER_LOG_NONE, + VKD3D_SHADER_LOG_ERROR, + VKD3D_SHADER_LOG_WARNING, + VKD3D_SHADER_LOG_INFO, + + VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL), +}; + struct vkd3d_shader_compile_info { enum vkd3d_shader_structure_type type; @@ -260,6 +270,9 @@ struct vkd3d_shader_compile_info
const struct vkd3d_shader_compile_option *options; unsigned int option_count; + + enum vkd3d_shader_log_level log_level; + const char *source_name; };
enum vkd3d_shader_spirv_environment @@ -733,7 +746,9 @@ struct vkd3d_shader_signature
#ifndef VKD3D_SHADER_NO_PROTOTYPES
-int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out); +int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, + struct vkd3d_shader_code *out, char **messages); +void vkd3d_shader_free_messages(char *messages); void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, @@ -748,7 +763,7 @@ int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signa enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_scan_info *scan_info); + struct vkd3d_shader_scan_info *scan_info, char **messages); void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info);
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, @@ -764,7 +779,8 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature * Function pointer typedefs for vkd3d-shader functions. */ typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, - struct vkd3d_shader_code *out); + struct vkd3d_shader_code *out, char **messages); +typedef void (*PFN_vkd3d_shader_free_messages)(char *messages); typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, @@ -778,7 +794,7 @@ typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versi enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_scan_info *scan_info); + struct vkd3d_shader_scan_info *scan_info, char **messages); typedef void (*PFN_vkd3d_shader_free_scan_info)(struct vkd3d_shader_scan_info *scan_info);
typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 21efffd..2901998 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -1941,7 +1941,7 @@ static const char *shader_get_string(const char *data, size_t data_size, DWORD o return data + offset; }
-static int parse_dxbc(const char *data, size_t data_size, +static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_message_context *message_context, int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) { const char *ptr = data; @@ -1955,6 +1955,8 @@ static int parse_dxbc(const char *data, size_t data_size, if (data_size < VKD3D_DXBC_HEADER_SIZE) { WARN("Invalid data size %zu.\n", data_size); + vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE, + "DXBC size %zu is smaller than the DXBC header size.", data_size); return VKD3D_ERROR_INVALID_ARGUMENT; }
@@ -2110,11 +2112,16 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, struct vkd3d_shader_signature *signature) { + struct vkd3d_shader_message_context message_context; int ret;
memset(signature, 0, sizeof(*signature)); - if ((ret = parse_dxbc(dxbc, dxbc_length, isgn_handler, signature)) < 0) + if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_NONE, NULL)) + return VKD3D_ERROR; + if ((ret = parse_dxbc(dxbc, dxbc_length, &message_context, isgn_handler, signature)) < 0) ERR("Failed to parse input signature.\n"); + vkd3d_shader_message_context_cleanup(&message_context); + return ret; }
@@ -2187,7 +2194,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc) }
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, - struct vkd3d_shader_desc *desc) + struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) { int ret;
@@ -2197,13 +2204,13 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, memset(&desc->output_signature, 0, sizeof(desc->output_signature)); memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature));
- ret = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc); + ret = parse_dxbc(dxbc, dxbc_length, message_context, shdr_handler, desc); if (!desc->byte_code) ret = VKD3D_ERROR_INVALID_ARGUMENT;
if (ret < 0) { - FIXME("Failed to parse shader, vkd3d result %d.\n", ret); + WARN("Failed to parse shader, vkd3d result %d.\n", ret); free_shader_desc(desc); }
@@ -2656,18 +2663,20 @@ static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *cont int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature) { + struct vkd3d_shader_message_context message_context; int ret;
TRACE("dxbc {%p, %zu}, root_signature %p.\n", dxbc->code, dxbc->size, root_signature);
memset(root_signature, 0, sizeof(*root_signature)); - if ((ret = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)) < 0) - { + if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_NONE, NULL)) + return VKD3D_ERROR; + ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature); + vkd3d_shader_message_context_cleanup(&message_context); + if (ret < 0) vkd3d_shader_free_root_signature(root_signature); - return ret; - }
- return VKD3D_OK; + return ret; }
static unsigned int versioned_root_signature_get_parameter_count( diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c index 7ba9695..b0ad387 100644 --- a/libs/vkd3d-shader/trace.c +++ b/libs/vkd3d-shader/trace.c @@ -26,14 +26,6 @@
#include <stdio.h>
-struct vkd3d_string_buffer -{ - struct list entry; - char *buffer; - unsigned int buffer_size; - unsigned int content_size; -}; - static const char * const shader_opcode_names[] = { /* VKD3DSIH_ABS */ "abs", @@ -308,77 +300,16 @@ shader_input_sysval_semantic_names[] = {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"}, };
-static void string_buffer_clear(struct vkd3d_string_buffer *buffer) -{ - buffer->buffer[0] = '\0'; - buffer->content_size = 0; -} - -static bool string_buffer_init(struct vkd3d_string_buffer *buffer) -{ - buffer->buffer_size = 32; - if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size))) - { - ERR("Failed to allocate shader buffer memory.\n"); - return false; - } - - string_buffer_clear(buffer); - return true; -} - -static void string_buffer_free(struct vkd3d_string_buffer *buffer) -{ - vkd3d_free(buffer->buffer); -} - -static bool string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc) -{ - unsigned int new_buffer_size = buffer->buffer_size * 2; - char *new_buffer; - - while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size) - new_buffer_size *= 2; - if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size))) - { - ERR("Failed to grow buffer.\n"); - buffer->buffer[buffer->content_size] = '\0'; - return false; - } - buffer->buffer = new_buffer; - buffer->buffer_size = new_buffer_size; - return true; -} - -static int shader_vaddline(struct vkd3d_string_buffer *buffer, const char *format, va_list args) -{ - unsigned int rem; - int rc; - - rem = buffer->buffer_size - buffer->content_size; - rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, args); - if (rc < 0 || (unsigned int)rc >= rem) - return rc; - - buffer->content_size += rc; - return 0; -} - -static int shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...) +static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...) { va_list args; int ret;
- for (;;) - { - va_start(args, format); - ret = shader_vaddline(buffer, format, args); - va_end(args); - if (!ret) - return ret; - if (!string_buffer_resize(buffer, ret)) - return -1; - } + va_start(args, format); + ret = vkd3d_string_buffer_vprintf(buffer, format, args); + va_end(args); + + return ret; }
/* Convert floating point offset relative to a register file to an absolute @@ -1617,7 +1548,7 @@ void vkd3d_shader_trace(void *data) const char *p, *q; const DWORD *ptr;
- if (!string_buffer_init(&buffer)) + if (!vkd3d_string_buffer_init(&buffer)) { ERR("Failed to initialize string buffer.\n"); return; @@ -1651,5 +1582,5 @@ void vkd3d_shader_trace(void *data) TRACE(" %.*s", (int)(q - p), p); }
- string_buffer_free(&buffer); + vkd3d_string_buffer_cleanup(&buffer); } diff --git a/libs/vkd3d-shader/vkd3d_shader.map b/libs/vkd3d-shader/vkd3d_shader.map index 13bebde..55b50ad 100644 --- a/libs/vkd3d-shader/vkd3d_shader.map +++ b/libs/vkd3d-shader/vkd3d_shader.map @@ -4,6 +4,7 @@ global: vkd3d_shader_compile; vkd3d_shader_convert_root_signature; vkd3d_shader_find_signature_element; + vkd3d_shader_free_messages; vkd3d_shader_free_root_signature; vkd3d_shader_free_scan_info; vkd3d_shader_free_shader_code; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 30b4405..c7161e4 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -22,6 +22,129 @@
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
+static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer) +{ + buffer->buffer[0] = '\0'; + buffer->content_size = 0; +} + +bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) +{ + buffer->buffer_size = 32; + if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size))) + { + ERR("Failed to allocate shader buffer memory.\n"); + return false; + } + + vkd3d_string_buffer_clear(buffer); + return true; +} + +void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) +{ + vkd3d_free(buffer->buffer); +} + +static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc) +{ + unsigned int new_buffer_size = buffer->buffer_size * 2; + char *new_buffer; + + while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size) + new_buffer_size *= 2; + if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size))) + { + ERR("Failed to grow buffer.\n"); + buffer->buffer[buffer->content_size] = '\0'; + return false; + } + buffer->buffer = new_buffer; + buffer->buffer_size = new_buffer_size; + return true; +} + +int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) +{ + unsigned int rem; + va_list a; + int rc; + + for (;;) + { + rem = buffer->buffer_size - buffer->content_size; + va_copy(a, args); + rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, a); + va_end(a); + if (rc >= 0 && (unsigned int)rc < rem) + { + buffer->content_size += rc; + return 0; + } + + if (!vkd3d_string_buffer_resize(buffer, rc)) + return -1; + } +} + +static int VKD3D_PRINTF_FUNC(2, 3) vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, + const char *format, ...) +{ + va_list args; + int ret; + + va_start(args, format); + ret = vkd3d_string_buffer_vprintf(buffer, format, args); + va_end(args); + + return ret; +} + +bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context, + enum vkd3d_shader_log_level log_level, const char *source_name) +{ + context->log_level = log_level; + context->source_name = source_name ? source_name : "<anonymous>"; + context->line = 0; + context->column = 0; + + return vkd3d_string_buffer_init(&context->messages); +} + +void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) +{ + vkd3d_string_buffer_cleanup(&context->messages); +} + +static char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context) +{ + char *messages; + + if ((messages = vkd3d_malloc(context->messages.content_size))) + memcpy(messages, context->messages.buffer, context->messages.content_size); + + return messages; +} + +void vkd3d_shader_error(struct vkd3d_shader_message_context *context, + enum vkd3d_shader_error error, const char *format, ...) +{ + va_list args; + + if (context->log_level < VKD3D_SHADER_LOG_ERROR) + return; + + if (context->line) + vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ", + context->source_name, context->line, context->column, error); + else + vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error); + va_start(args, format); + vkd3d_string_buffer_vprintf(&context->messages, format, args); + va_end(args); + vkd3d_string_buffer_printf(&context->messages, "\n"); +} + static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size) { static int shader_id = 0; @@ -71,12 +194,12 @@ struct vkd3d_shader_parser };
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, - const struct vkd3d_shader_code *dxbc) + const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_desc *shader_desc = &parser->shader_desc; int ret;
- if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0) + if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, message_context, shader_desc)) < 0) { WARN("Failed to extract shader, vkd3d result %d.\n", ret); return ret; @@ -129,25 +252,45 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_ return VKD3D_OK; }
-int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out) +void vkd3d_shader_free_messages(char *messages) +{ + vkd3d_free(messages); +} + +int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, + struct vkd3d_shader_code *out, char **messages) { + struct vkd3d_shader_message_context message_context; struct vkd3d_shader_instruction instruction; struct vkd3d_dxbc_compiler *spirv_compiler; struct vkd3d_shader_scan_info scan_info; struct vkd3d_shader_parser parser; int ret;
- TRACE("compile_info %p, out %p.\n", compile_info, out); + TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages); + + if (messages) + *messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0) return ret;
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; scan_info.next = NULL; - if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info)) < 0) + if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info, messages)) < 0) return ret;
- if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source)) < 0) + if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name)) + return VKD3D_ERROR; + ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context); + if (messages) + { + vkd3d_shader_free_messages(*messages); + if (!(*messages = vkd3d_shader_message_context_copy_messages(&message_context))) + ret = VKD3D_ERROR_OUT_OF_MEMORY; + } + vkd3d_shader_message_context_cleanup(&message_context); + if (ret < 0) return ret;
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source); @@ -418,14 +561,18 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont }
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_scan_info *scan_info) + struct vkd3d_shader_scan_info *scan_info, char **messages) { + struct vkd3d_shader_message_context message_context; struct vkd3d_shader_instruction instruction; struct vkd3d_shader_scan_context context; struct vkd3d_shader_parser parser; int ret;
- TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info); + TRACE("dxbc {%p, %zu}, scan_info %p, messages %p.\n", dxbc->code, dxbc->size, scan_info, messages); + + if (messages) + *messages = NULL;
if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO) { @@ -433,7 +580,13 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, return VKD3D_ERROR_INVALID_ARGUMENT; }
- if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0) + if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL)) + return VKD3D_ERROR; + ret = vkd3d_shader_parser_init(&parser, dxbc, &message_context); + if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context))) + ret = VKD3D_ERROR_OUT_OF_MEMORY; + vkd3d_shader_message_context_cleanup(&message_context); + if (ret < 0) return ret;
memset(scan_info, 0, sizeof(*scan_info)); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 49de8f0..b820012 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -59,6 +59,11 @@
#define VKD3D_VEC4_SIZE 4
+enum vkd3d_shader_error +{ + VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1, +}; + enum VKD3D_SHADER_INSTRUCTION_HANDLER { VKD3DSIH_ABS, @@ -799,8 +804,33 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN; bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
+struct vkd3d_string_buffer +{ + char *buffer; + unsigned int buffer_size; + unsigned int content_size; +}; + +void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN; +bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN; +int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN; + +struct vkd3d_shader_message_context +{ + enum vkd3d_shader_log_level log_level; + const char *source_name; + unsigned int line, column; + struct vkd3d_string_buffer messages; +}; + +void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN; +bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context, + enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN; +void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error, + const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN; + int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, - struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; + struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index f6a38c6..55cb389 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -1354,8 +1354,10 @@ static HRESULT create_shader_stage(struct d3d12_device *device, compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; compile_info.options = NULL; compile_info.option_count = 0; + compile_info.log_level = VKD3D_SHADER_LOG_NONE; + compile_info.source_name = NULL;
- if ((ret = vkd3d_shader_compile(&compile_info, &spirv)) < 0) + if ((ret = vkd3d_shader_compile(&compile_info, &spirv, NULL)) < 0) { WARN("Failed to compile shader, vkd3d result %d.\n", ret); return hresult_from_vkd3d_result(ret); @@ -1527,7 +1529,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st dxbc.size = desc->CS.BytecodeLength; shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; shader_info.next = NULL; - if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0) + if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0) { WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret); return hresult_from_vkd3d_result(ret); @@ -2271,7 +2273,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s if (!b->pShaderBytecode) continue;
- if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0) + if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0) { WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n", shader_stages[i].stage, ret); diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index 4da3a99..be8a99d 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -222,6 +222,7 @@ int main(int argc, char **argv) struct vkd3d_shader_compile_info info; struct vkd3d_shader_code spirv; struct options options; + char *messages; int ret;
if (!parse_command_line(argc, argv, &options)) @@ -242,6 +243,8 @@ int main(int argc, char **argv) info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; info.options = options.compile_options; info.option_count = options.compile_option_count; + info.log_level = VKD3D_SHADER_LOG_INFO; + info.source_name = options.filename;
if (!read_shader(&info.source, options.filename)) { @@ -249,7 +252,10 @@ int main(int argc, char **argv) return 1; }
- ret = vkd3d_shader_compile(&info, &spirv); + ret = vkd3d_shader_compile(&info, &spirv, &messages); + if (messages) + fputs(messages, stderr); + vkd3d_shader_free_messages(messages); vkd3d_shader_free_shader_code(&info.source); if (ret < 0) { diff --git a/tests/vkd3d_shader_api.c b/tests/vkd3d_shader_api.c index 161feb8..079559a 100644 --- a/tests/vkd3d_shader_api.c +++ b/tests/vkd3d_shader_api.c @@ -63,8 +63,10 @@ static void test_invalid_shaders(void) info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; info.options = &option; info.option_count = 1; + info.log_level = VKD3D_SHADER_LOG_NONE; + info.source_name = NULL;
- rc = vkd3d_shader_compile(&info, &spirv); + rc = vkd3d_shader_compile(&info, &spirv, NULL); ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc); }
@@ -140,14 +142,16 @@ static void test_vkd3d_shader_pfns(void) compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; compile_info.options = NULL; compile_info.option_count = 0; + compile_info.log_level = VKD3D_SHADER_LOG_NONE; + compile_info.source_name = NULL;
- rc = pfn_vkd3d_shader_compile(&compile_info, &spirv); + rc = pfn_vkd3d_shader_compile(&compile_info, &spirv, NULL); ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc); pfn_vkd3d_shader_free_shader_code(&spirv);
memset(&scan_info, 0, sizeof(scan_info)); scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; - rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info); + rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info, NULL); ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc); }
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=75957
Your paranoid android.
=== debiant (build log) ===
Task: Patch failed to apply
=== debiant (build log) ===
Task: Patch failed to apply