Hello,
Debugging a game, it crashes because it calls a currently unimplemented function, ImmDisableIME. Ordinarily this wouldnt be worrying, and I could stub it (which i have). The game gets far further now, and displays a blank screen and corrupt graphics, rather than just terminating. :-)
However, looking at a history of the IMM32 spec file, it was added (version 1.10) and removed (version 1.11). Has anyone any idea why, and would anyone have any strong objections to me re-stubbing it?
Jason
Jason Edmeades us@the-edmeades.demon.co.uk writes:
However, looking at a history of the IMM32 spec file, it was added (version 1.10) and removed (version 1.11). Has anyone any idea why, and would anyone have any strong objections to me re-stubbing it?
It's apparently collateral damage of the removal of Hidenori's code. Feel free to add it again.
Alexandre Julliard wrote:
Jason Edmeades us@the-edmeades.demon.co.uk writes:
However, looking at a history of the IMM32 spec file, it was added (version 1.10) and removed (version 1.11). Has anyone any idea why, and would anyone have any strong objections to me re-stubbing it?
It's apparently collateral damage of the removal of Hidenori's code. Feel free to add it again.
Thanks for the info - I'm putting together a set of patchs to fix the startup of the game in question, and will submit them once I have a little more progress to report. Jason