Pavel Roskin wrote:
GLUT32FILES = glut32 OPENGLFILES = opengl32 wined3d XFILES = winex11.drv -EXTRADIRS = @GLU32FILES@ @GLUT32FILES@ @OPENGLFILES@ @XFILES@ +WIN32FILES = oleaut32 +EXTRADIRS = @GLU32FILES@ @GLUT32FILES@ @OPENGLFILES@ @XFILES@
Why?
On Wed, 2006-10-04 at 12:23 +0100, Robert Shearman wrote:
Pavel Roskin wrote:
GLUT32FILES = glut32 OPENGLFILES = opengl32 wined3d XFILES = winex11.drv -EXTRADIRS = @GLU32FILES@ @GLUT32FILES@ @OPENGLFILES@ @XFILES@ +WIN32FILES = oleaut32 +EXTRADIRS = @GLU32FILES@ @GLUT32FILES@ @OPENGLFILES@ @XFILES@
Why?
I don't understand your question. If you mean that I forgot @WIN32FILES@, I didn't. My copy of the patch has it. I don't think "stgit mail" could have lost it, but my message is not in the archives yet, so I cannot check at the moment. Perhaps @WIN32FILES@ got lost on your side.
If you mean why this was needed at all, then the answer is that it's one of two compile errors that prevents building Wine for win64. I think it's much more important to concentrate on more fundamental problems, such as crashes, rather than a compile error in one of the dlls.
It looks like you know the right solution (http://www.winehq.com/hypermail/wine-devel/2004/10/0356.html), so it would be great if you do it this way.
The comment in oaidl_p.c says that it was generated and tweaked. I just don't know what exactly needs to be done. I can have a look, but I cannot promise I'll come with a better solution soon.