Greetings,
I'm wondering if I can help anyone with the investigation of bug 8236, as I've recently acquired Dungeon Siege 2 and it's unplayable because of one seemingly small bug.
http://bugs.winehq.org/show_bug.cgi?id=8236
The bug I'm concerned with is that when the player kills a monster, the model used for the monster stays the same, so it doesn't change to show a dead monster. Indeed, the supposed cadaver stays upright, and continues to face the player wherever he walks to, which makes it awfully hard to work out what's dead and what isn't. Quite a hindrance for this sort of game.
As the game isn't crashing, per se, I don't know what traces would be useful. If anyone's able to look at this I'm more than happy to get whatever tracing is required, just let me know exactly what you need.
The bug is present in 0.9.52, and is at least eight months old (from the date of the bug). I'm using the patched version (2.20) of the full commercial game, but I'd be amazed if it wasn't also in the demo version, available from:
http://www.gaspowered.com/ds2/demo.php
It would be great to get this game working enough to play it, and we're only losing out from this animation bug. Can someone please help?
Many thanks, Rob
Am Sonntag, 30. Dezember 2007 19:49:16 schrieb Rob Wilderspin:
Greetings,
I'm wondering if I can help anyone with the investigation of bug 8236, as I've recently acquired Dungeon Siege 2 and it's unplayable because of one seemingly small bug.
I wrote a reply to the bugreport
On Mon, 2007-12-31 at 14:27 +0100, Stefan Dösinger wrote:
Am Sonntag, 30. Dezember 2007 19:49:16 schrieb Rob Wilderspin:
Greetings,
I'm wondering if I can help anyone with the investigation of bug 8236, as I've recently acquired Dungeon Siege 2 and it's unplayable because of one seemingly small bug.
I wrote a reply to the bugreport
This prompted the suggestion to use the native msvcrt.dll, which indeed does work around the biggest problem with Dungeon Siege 2, enough to make it fully playable. Wonderful!
Many thanks to yourself, Rico and Matthias for looking at this.
If I can help anyone track down what's wrong with the wine version of msvcrt, please don't hesitate to ask, as it would of course be better to have this fixed rather than sidestepped.
Regards, Rob