Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/devenum/mediacatenum.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/devenum/mediacatenum.c b/dlls/devenum/mediacatenum.c index 5fa2f008dc..efa69195eb 100644 --- a/dlls/devenum/mediacatenum.c +++ b/dlls/devenum/mediacatenum.c @@ -419,7 +419,8 @@ static ULONG WINAPI DEVENUM_IMediaCatMoniker_Release(IMoniker *iface) TRACE("(%p) ref=%d\n", This, ref);
if (ref == 0) { - CoTaskMemFree(This->name); + if (This->type != DEVICE_DMO) + CoTaskMemFree(This->name); CoTaskMemFree(This); DEVENUM_UnlockModule(); }
Zebediah Figura z.figura12@gmail.com writes:
Signed-off-by: Zebediah Figura z.figura12@gmail.com
dlls/devenum/mediacatenum.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/devenum/mediacatenum.c b/dlls/devenum/mediacatenum.c index 5fa2f008dc..efa69195eb 100644 --- a/dlls/devenum/mediacatenum.c +++ b/dlls/devenum/mediacatenum.c @@ -419,7 +419,8 @@ static ULONG WINAPI DEVENUM_IMediaCatMoniker_Release(IMoniker *iface) TRACE("(%p) ref=%d\n", This, ref);
if (ref == 0) {
CoTaskMemFree(This->name);
if (This->type != DEVICE_DMO)
CoTaskMemFree(This->name);
I'd suggest getting rid of the union instead, and simply keep name as NULL when not needed.
On 12/13/18 3:15 AM, Alexandre Julliard wrote:
Zebediah Figura z.figura12@gmail.com writes:
Signed-off-by: Zebediah Figura z.figura12@gmail.com
dlls/devenum/mediacatenum.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/devenum/mediacatenum.c b/dlls/devenum/mediacatenum.c index 5fa2f008dc..efa69195eb 100644 --- a/dlls/devenum/mediacatenum.c +++ b/dlls/devenum/mediacatenum.c @@ -419,7 +419,8 @@ static ULONG WINAPI DEVENUM_IMediaCatMoniker_Release(IMoniker *iface) TRACE("(%p) ref=%d\n", This, ref);
if (ref == 0) {
CoTaskMemFree(This->name);
if (This->type != DEVICE_DMO)
CoTaskMemFree(This->name);
I'd suggest getting rid of the union instead, and simply keep name as NULL when not needed.
That's probably cleaner, yes.
Actually I think I'd like to split this into two different monikers; DMOs do most things differently anyway.