Actually I need to fix opengl32 properly. For some reason opengl32 is opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not needed at all for compiling opengl32.
Roderick
On Wed, Jun 10, 2009 at 12:18 AM, Austin Englishaustinenglish@bordeauxgroup.com wrote:
GL_GLEXT_PROTOTYPES is defined in GL/gl.h on Mac. Other #ifdef methods end up breaking compilations elsewhere.
-- -Austin
On Wed, Jun 10, 2009 at 1:30 AM, Roderick Colenbranderthunderbird2k@gmail.com wrote:
Actually I need to fix opengl32 properly. For some reason opengl32 is opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not needed at all for compiling opengl32.
Even better. Any idea how close that is on your todo list?
Normally it is very easy to do (2 minutes of work) but the opengl.spec files of which the opengl32 code is generated have been changed a lot in opengl 3.1 (the old versions are offline). I need to rewrite the scripts and some code, so it is quite a bit of work.
Roderick
On Wed, Jun 10, 2009 at 10:17 AM, Austin Englishaustinenglish@gmail.com wrote:
On Wed, Jun 10, 2009 at 1:30 AM, Roderick Colenbranderthunderbird2k@gmail.com wrote:
Actually I need to fix opengl32 properly. For some reason opengl32 is opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not needed at all for compiling opengl32.
Even better. Any idea how close that is on your todo list?
-- -Austin