Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- dlls/d3dx9_36/shader.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 7033972af36..6dc145a4faa 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -424,8 +424,9 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile), flags, shader, error_msgs, constant_table);
- if (D3DX_SDK_VERSION <= 36) - flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; +#if D3DX_SDK_VERSION <= 36 + flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; +#endif
hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs); @@ -507,8 +508,9 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO return D3DXERR_INVALIDDATA; }
- if (D3DX_SDK_VERSION <= 36) - flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; +#if D3DX_SDK_VERSION <= 36 + flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; +#endif
hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, entrypoint, profile, flags, 0,
On Fri, Aug 27, 2021 at 7:25 AM Nikolay Sivov nsivov@codeweavers.com wrote:
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
dlls/d3dx9_36/shader.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 7033972af36..6dc145a4faa 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -424,8 +424,9 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile), flags, shader, error_msgs, constant_table);
- if (D3DX_SDK_VERSION <= 36)
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+#if D3DX_SDK_VERSION <= 36
- flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+#endif
hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
@@ -507,8 +508,9 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO return D3DXERR_INVALIDDATA; }
- if (D3DX_SDK_VERSION <= 36)
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+#if D3DX_SDK_VERSION <= 36
- flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+#endif
hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, entrypoint, profile, flags, 0,
Some mailing list archeology suggests that Paul originally sent his patch exactly like this (https://www.winehq.org/pipermail/wine-devel/2020-January/157593.html) and then I resent it changed to the current version (https://www.winehq.org/pipermail/wine-devel/2020-January/157641.html). I guess that the reason for my change was to reduce the amount of #ifdefs and, possibly, to make the code "ready" to be shared via a common library instead of multiple recompilations (PARENTSRC).
I'm not attached to the current solution but the change requires some motivation IMO. I don't expect the generated code to differ at all either way.