Binary packages for various distributions will be available from: https://www.winehq.org/download
Summary since last release * Rebased to current wine 5.2 (840 patches are applied to wine vanilla)
Upstreamed (Either directly from staging or fixed with a similar patch). * dsound: Use an SRW lock for buffer_list_lock. * ntdll: Block signals while executing system APCs. (v2) * ntdll: Stub for MemoryWorkingSetExInformation. * ntdll: Split logic for MemoryBasicInformation into a separate function. * d3d9: Return a stub interface from Direct3DShaderValidatorCreate9(). * comctl32: Switch to using a structure for extra storage. * comctl32: Paint 32-bpp bitmaps with an alpha channel using GdiAlphaBlend. * d3dx9_36: Recognize bump luminance X8L8V8U8 when loading dds file. * d3dx9_36: Implement D3DXCreateKeyframedAnimationSet. * include: Add adserr.h. * activeds: Implement ADsOpenObject. * adsldp: Add LDAPNamespace stubs. * adsldp: Add IADsOpenDSObject stubs. * adsldp/tests: Add some tests for LDAPNamespace. * setupapi: Implement SP_COPY_IN_USE_NEEDS_REBOOT. * dmime: Implement IDirectMusicPerformance8_PChannelInfo()
Added: * None
Updated: * ntdll-RtlIpv4StringToAddress * winebuild-Fake_Dlls * ntdll-User_shared_data_fields
Where can you help * Run Steam/Battle.net/GOG/UPlay/Epic * Test your favorite game. * Test your favorite applications. * Improve staging patches and get them accepted upstream.
As always, if you find a bug, please report it via https://bugs.winehq.org
Best Regards Alistair.