Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/stateblock.c | 12 ++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 14 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 4268d085a75..1ee64b3224e 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1340,6 +1340,18 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stat return WINED3D_OK; }
+void CDECL wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader) +{ + TRACE("stateblock %p, shader %p.\n", stateblock, shader); + + if (shader) + wined3d_shader_incref(shader); + if (stateblock->stateblock_state.ps) + wined3d_shader_decref(stateblock->stateblock_state.ps); + stateblock->stateblock_state.ps = shader; + stateblock->changed.pixelShader = TRUE; +} + void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 975de561d0b..6e6f50a7e15 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -258,6 +258,7 @@ @ cdecl wined3d_stateblock_create(ptr long ptr) @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) +@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr) @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr) @ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr) @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 1bf103c8a49..2f6e7f3bc03 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2660,6 +2660,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock); ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); +void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration); void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d9/device.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 26b1b982f8d..90882f0f924 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3768,8 +3768,11 @@ static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDir TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock(); - wined3d_device_set_pixel_shader(device->wined3d_device, + wined3d_stateblock_set_pixel_shader(device->update_state, shader_obj ? shader_obj->wined3d_shader : NULL); + if (!device->recording) + wined3d_device_set_pixel_shader(device->wined3d_device, + shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock();
return D3D_OK;
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=57243
Your paranoid android.
=== debian10 (32 bit Chinese:China report) ===
d3d9: d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d8/device.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index eabefd80433..011364ccbcb 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3144,7 +3144,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
if (!shader) { - wined3d_device_set_pixel_shader(device->wined3d_device, NULL); + wined3d_stateblock_set_pixel_shader(device->update_state, NULL); + if (!device->recording) + wined3d_device_set_pixel_shader(device->wined3d_device, NULL); wined3d_mutex_unlock(); return D3D_OK; } @@ -3157,7 +3159,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD }
TRACE("Setting shader %p.\n", shader_impl); - wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); + wined3d_stateblock_set_pixel_shader(device->update_state, shader_impl->wined3d_shader); + if (!device->recording) + wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); wined3d_mutex_unlock();
return D3D_OK;
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=57244
Your paranoid android.
=== debian10 (32 bit WoW report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
=== debian10 (64 bit WoW report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/stateblock.c | 14 ++++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 17 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 1ee64b3224e..64a900fbde4 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1352,6 +1352,20 @@ void CDECL wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateb stateblock->changed.pixelShader = TRUE; }
+HRESULT CDECL wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants) +{ + TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", + stateblock, start_idx, count, constants); + + if (!constants || start_idx >= WINED3D_MAX_PS_CONSTS_F || count > WINED3D_MAX_PS_CONSTS_F - start_idx) + return WINED3DERR_INVALIDCALL; + + memcpy(&stateblock->stateblock_state.ps_consts_f[start_idx], constants, count * sizeof(*constants)); + memset(&stateblock->changed.ps_consts_f[start_idx], 1, count * sizeof(*stateblock->changed.ps_consts_f)); + return WINED3D_OK; +} + void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 6e6f50a7e15..016cf55c032 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -259,6 +259,7 @@ @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) @ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr) +@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr) @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr) @ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr) @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 2f6e7f3bc03..c4c469d4fe4 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2661,6 +2661,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); +HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants); void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration); void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=57245
Your paranoid android.
=== debian10 (32 bit report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
d3d9: d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.
=== debian10 (32 bit WoW report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d9/device.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 90882f0f924..539af97fbb5 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3815,8 +3815,11 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *if TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock(); - hr = wined3d_device_set_ps_consts_f(device->wined3d_device, + hr = wined3d_stateblock_set_ps_consts_f(device->update_state, reg_idx, count, (const struct wined3d_vec4 *)data); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_ps_consts_f(device->wined3d_device, + reg_idx, count, (const struct wined3d_vec4 *)data); wined3d_mutex_unlock();
return hr;
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=57246
Your paranoid android.
=== debian10 (32 bit report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
=== debian10 (32 bit WoW report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
d3d9: d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.
=== debian10 (64 bit WoW report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 011364ccbcb..827ec47c608 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3231,7 +3231,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface iface, start_register, data, count);
wined3d_mutex_lock(); - hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data); + hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock();
return hr;
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=57247
Your paranoid android.
=== debian10 (32 bit report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
=== debian10 (32 bit Chinese:China report) ===
d3d9: d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.
=== debian10 (32 bit WoW report) ===
d3d9: d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.
=== debian10 (64 bit WoW report) ===
d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com