Hello, Did anyone of here get Battlefield 1942 with the radeon driver going? I just tried with X.org 7.0-rc3, and the game blocks at the loading screen with ~65% sys cpu usage and ~35% cpu idle. This happens with the current CVS version, as well as with Olivers d3d8 patch.
I guess it's a driver bug. It works sort of with the fglrx driver, but this driver is horrible. Any suggestions how to debug this? A +d3d log shows that the program is doing almost normal rendering. Other directx games also work fine.
Stefan
Stefan Dösinger wrote:
I guess it's a driver bug. It works sort of with the fglrx driver, but this driver is horrible.
The driver is:
1. Not done. Still marked as experimental. 2. Not from a stable release of Xorg. 3. Reverse engineered.
Given those limitations I'm not sure what driver quality you were expecting ;P If the fglrx driver works better, I doubt there's much point trying to hack on wine to make things work better.
Any suggestions how to debug this? A +d3d log shows that the program is doing almost normal rendering. Other directx games also work fine.
Stefan
- Not done. Still marked as experimental.
- Not from a stable release of Xorg.
- Reverse engineered.
Given those limitations I'm not sure what driver quality you were expecting ;P If the fglrx driver works better, I doubt there's much point trying to hack on wine to make things work better.
Sorry for not mentioning this in the first place: I've a R250 chip, where Documentation was provided from ATI ;) , so 3 doesn't apply here. I decided to look at it before X.org 7.0 becomes stable, so it's easier to get bug fixes into the driver.
My problem is that I am more or less between 2 groups here: It's not clearly a Wine bug, but I don't expect much from asking the X.orh OpenGL developers for help with a DirectX game.
Well, I'll try to ask the dri developers too, let's hope for the best ;)
Stefan