2008/7/19 Dan Hipschman dsh@linux.ucla.edu:
+static void CALLBACK timer_queue_cb2(PVOID p, BOOLEAN timedOut) +{
- struct timer_queue_data1 *d = (struct timer_queue_data1 *) p;
- ok(timedOut, "Timer callbacks should always time out\n");
- /* Wait until our own timer handle is set to avoid a pretty much
impossible race condition (better safe than sorry). */
- if (d->t)
if (++d->num_calls == d->max_calls)
You could change the above two lines to just "if (d->t && ++d->num_calls == d->max_calls)" and remove a level of indentation.
{
BOOL ret;
SetLastError(0xdeadbeef);
/* Note, XP SP2 does *not* do any deadlock checking, so passing
INVALID_HANDLE_VALUE here will just hang. */
ret = pDeleteTimerQueueTimer(d->q, d->t, NULL);
ok(!ret, "DeleteTimerQueueTimer\n");
todo_wine
ok(GetLastError() == ERROR_IO_PENDING, "DeleteTimerQueueTimer\n");
}
+}
+static void CALLBACK timer_queue_cb3(PVOID p, BOOLEAN timedOut) +{
- struct timer_queue_data1 *d = (struct timer_queue_data1 *) p;
- ok(timedOut, "Timer callbacks should always time out\n");
- /* Wait until our own timer handle is set to avoid a pretty much
impossible race condition (better safe than sorry). */
- if (d->t)
if (++d->num_calls == d->max_calls)
Ditto.
{
/* Basically kill the timer since it won't have time to run
again. */
BOOL ret = pChangeTimerQueueTimer(d->q, d->t, 10000, 0);
ok(ret, "ChangeTimerQueueTimer\n");
}
+}