Oops - Looks like a check got missed. Change the top of device.c to add:
#ifdef HAVE_GL_GLEXT_H <--- Add this #include <GL/glext.h> #endif <---- and this #include <GL/glxext.h>
Note the #include <GL/glxext.h> may need to go inside the #ifdef.
Apologies for these problems... We will sort them out asap. Can you please let me know if this helps, and whether the glxext needs to be inside the #ifdef as well
Jason
Ann and Jason Edmeades wrote:
Oops - Looks like a check got missed. Change the top of device.c to add:
#ifdef HAVE_GL_GLEXT_H <--- Add this #include <GL/glext.h> #endif <---- and this #include <GL/glxext.h>
Note the #include <GL/glxext.h> may need to go inside the #ifdef.
that won't be sufficient. In my case, I do have glext.h but I don't have glxext.h. Sounds like we need some further check (configure, GL versions ...) for glxext.h A+
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Le Jeudi 05 Juin 2003 22:21, Ann and Jason Edmeades a écrit :
Oops - Looks like a check got missed. Change the top of device.c to add:
#ifdef HAVE_GL_GLEXT_H <--- Add this #include <GL/glext.h> #endif <---- and this #include <GL/glxext.h>
Note the #include <GL/glxext.h> may need to go inside the #ifdef.
No the solution is to not include glxext.h at all as glx.h must include it if needed. And if you want to have a #ifdef HAVE_GL_GLXEXT_H you have to modofy the configure script to check for it
Apologies for these problems... We will sort them out asap. Can you please let me know if this helps, and whether the glxext needs to be inside the #ifdef as well
Well, all the problemes went form mismatched opengl headers I have thought since beginning we would have this problem, but i have partially fixed the problem in patches 49-50. But Alexandre went back too early, and i just send the 51 patch but 2 days too late ;(
Jason
Apologies for this Raphael