----Message d'origine----
De: Enrico Horn farmboy1@subdimension.com A: wine-devel@winehq.com Sujet: The version info patches + d3d question Date: Mon, 13 Jan 2003 14:47:31 +0100
Hi,
Hi,
The patches add version info to directx libraries. some games(for instance lucasarts games) wont run without finding a valid version of the directx files.
thanks, maybe you can do the same for d3d8 :)
the problem is they dont run even with the patches because they cant get version info from d3dim.dll and probably other d3d dlls. since wine doesnt have these dlls how can wine give these programs the needed info or is it planned to split ddraw in a ddraw and a d3d component?
actually, we are speaking about d3d architecture, but it will be possible to implement d3dim.dll (minors d3d calls) into near future using the "new" codebase. And d3d component (for version 3..7) is contained into ddraw.dll
Have fun Enrico
Regards, Raphael
the problem is they dont run even with the patches because they cant get version info from d3dim.dll and probably other d3d dlls. since wine doesnt have these dlls how can wine give these programs the needed info or is it planned to split ddraw in a ddraw and a d3d component?
actually, we are speaking about d3d architecture, but it will be possible to implement d3dim.dll (minors d3d calls) into near future using the "new" codebase. And d3d component (for version 3..7) is contained into ddraw.dll
I don't even know WHAT d3dim.dll is :-) What does it contain for API ?
I know about D3DRM.DLL (that won't be supported) for the 'retained mode' API but I thought that all 'immediate mode' API was in ddraw.dll and not in a separate library.
Why not first test with an empty DLL with just the version ressources in it and see if it's enough ?
Lionel