Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/glsl_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a34de176b27..e6fe7839d02 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8633,10 +8633,9 @@ static GLuint find_glsl_domain_shader(const struct wined3d_context_gl *context_g return ret; }
-static GLuint find_glsl_geometry_shader(const struct wined3d_context *context, +static GLuint find_glsl_geometry_shader(const struct wined3d_context_gl *context_gl, struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct gs_compile_args *args) { - const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct glsl_gs_compiled_shader *gl_shaders, *new_array; struct glsl_shader_private *shader_data; unsigned int i, new_size; @@ -10174,7 +10173,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const struct gs_compile_args args;
find_gs_compile_args(state, gshader, &args, context); - gs_id = find_glsl_geometry_shader(context, priv, gshader, &args); + gs_id = find_glsl_geometry_shader(context_gl, priv, gshader, &args); }
/* A pixel shader is not used when rasterization is disabled. */