Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/device.c | 2 +- dlls/wined3d/state.c | 4 ++-- dlls/wined3d/wined3d_private.h | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 4caa1e8c451a..61896a254f85 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5358,7 +5358,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
if (vertex_pipeline->vp_states && fragment_pipeline->states && FAILED(hr = compile_state_table(device->StateTable, device->multistate_funcs, - &adapter->gl_info, &adapter->d3d_info, vertex_pipeline, + &adapter->d3d_info, adapter->gl_info.supported, vertex_pipeline, fragment_pipeline, misc_state_template))) { ERR("Failed to compile state table, hr %#x.\n", hr); diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 79525790b8a5..969dfc2e12a4 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5520,7 +5520,7 @@ static void validate_state_table(struct StateEntry *state_table) }
HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, - const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, + const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions, const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) { @@ -5563,7 +5563,7 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_ */ if(set[cur[i].state]) continue; /* Skip state lines depending on unsupported extensions */ - if (!gl_info->supported[cur[i].extension]) continue; + if (!supported_extensions[cur[i].extension]) continue; set[cur[i].state] = TRUE; /* In some cases having an extension means that nothing has to be * done for a state, e.g. if GL_ARB_texture_non_power_of_two is diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 3d51a90e1b94..51b86a7646b0 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2037,7 +2037,7 @@ struct StateEntryTemplate { DWORD state; struct StateEntry content; - enum wined3d_gl_extension extension; + unsigned int extension; };
#define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001 @@ -2108,7 +2108,7 @@ extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
/* "Base" state table */ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, - const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, + const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions, const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;