Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/context.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 9146b81d758..275861950f2 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3301,29 +3301,28 @@ static void context_update_fixed_function_usage_map(struct wined3d_context *cont } }
-static void context_map_fixed_function_samplers(struct wined3d_context *context, +static void wined3d_context_gl_map_fixed_function_samplers(struct wined3d_context_gl *context_gl, const struct wined3d_state *state) { - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - const struct wined3d_d3d_info *d3d_info = context->d3d_info; + const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info; unsigned int i, tex; WORD ffu_map;
- ffu_map = context->fixed_function_usage_map; + ffu_map = context_gl->c.fixed_function_usage_map;
if (d3d_info->limits.ffp_textures == d3d_info->limits.ffp_blend_stages - || context->lowest_disabled_stage <= d3d_info->limits.ffp_textures) + || context_gl->c.lowest_disabled_stage <= d3d_info->limits.ffp_textures) { for (i = 0; ffu_map; ffu_map >>= 1, ++i) { if (!(ffu_map & 1)) continue;
- if (context->tex_unit_map[i] != i) + if (context_gl->c.tex_unit_map[i] != i) { wined3d_context_gl_map_stage(context_gl, i, i); - context_invalidate_state(context, STATE_SAMPLER(i)); - context_invalidate_texture_stage(context, i); + context_invalidate_state(&context_gl->c, STATE_SAMPLER(i)); + context_invalidate_texture_stage(&context_gl->c, i); } } return; @@ -3336,11 +3335,11 @@ static void context_map_fixed_function_samplers(struct wined3d_context *context, if (!(ffu_map & 1)) continue;
- if (context->tex_unit_map[i] != tex) + if (context_gl->c.tex_unit_map[i] != tex) { wined3d_context_gl_map_stage(context_gl, i, tex); - context_invalidate_state(context, STATE_SAMPLER(i)); - context_invalidate_texture_stage(context, i); + context_invalidate_state(&context_gl->c, STATE_SAMPLER(i)); + context_invalidate_texture_stage(&context_gl->c, i); }
++tex; @@ -3438,6 +3437,7 @@ static void context_map_vsamplers(struct wined3d_context *context, BOOL ps, cons
static void context_update_tex_unit_map(struct wined3d_context *context, const struct wined3d_state *state) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); const struct wined3d_gl_info *gl_info = context->gl_info; BOOL vs = use_vs(state); BOOL ps = use_ps(state); @@ -3456,7 +3456,7 @@ static void context_update_tex_unit_map(struct wined3d_context *context, const s if (ps) context_map_psamplers(context, state); else - context_map_fixed_function_samplers(context, state); + wined3d_context_gl_map_fixed_function_samplers(context_gl, state);
if (vs) context_map_vsamplers(context, ps, state);